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dc.contributor.authorAranha, M.en_US
dc.contributor.authorDebattista, K.en_US
dc.contributor.authorChalmers, A.en_US
dc.contributor.authorHill, S.en_US
dc.contributor.editorLouise M. Lever and Mary McDerbyen_US
dc.date.accessioned2014-01-31T19:53:35Z
dc.date.available2014-01-31T19:53:35Z
dc.date.issued2006en_US
dc.identifier.isbn3-905673-59-2en_US
dc.identifier.urihttp://dx.doi.org/10.2312/LocalChapterEvents/TPCG/TPCG06/133-140en_US
dc.description.abstractSmall screen devices, also known as small-form-factor (SFF) devices including mobile phones and ultra mobile PCs are increasingly ubiquitous. Their uses includes gaming, navigation and interactive visualisation. SFF devices are, however, inherently limited by their physical characteristics for perception as well as limited processing and battery power. High-fidelity graphic systems have significant computational requirements which can be reduced through use of perceptually-based rendering techniques. In order to exploit these techniques on SFF devices a sound understanding of the perceptual characteristics of the display device is needed. This paper investigates the perceived rendering threshold specific for SFF devices in comparison to traditional display devices. We show that the threshold for SFF systems differs significantly from typical displays indicating substantial savings in rendering quality and thus computational resources can be achieved for SFF devices.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realismen_US
dc.titlePerceived Rendering Thresholds for High-Fidelity Graphics on Small Screen Devicesen_US
dc.description.seriesinformationTheory and Practice of Computer Graphics 2006en_US


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