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dc.contributor.authorFeng, Yanen_US
dc.contributor.authorChen, Yiminen_US
dc.contributor.editorLouise M. Lever and Mary McDerbyen_US
dc.date.accessioned2014-01-31T19:53:33Z
dc.date.available2014-01-31T19:53:33Z
dc.date.issued2006en_US
dc.identifier.isbn3-905673-59-2en_US
dc.identifier.urihttp://dx.doi.org/10.2312/LocalChapterEvents/TPCG/TPCG06/099-104en_US
dc.description.abstractAn algorithm for realizing multilayer occlusion in augmented reality (AR) is presented in this paper. We have designed a special scene graph tree comprised of some special nodes, namely EMO nodes. According to the location of real moving object, different EMO node will be activated in real-time, consequently realizing the multilayer occlusion. Differing qualitatively from previous work in AR occlusion, our algorithm realizes multilayer occlusion, and its application domain involves indoor-field occluded objects, which are several meters distant from the viewer. Previous related work has focused on monolayer occlusion, and near-field occluded objects, which are within or just beyond arm s reach. In addition, BP neural network is improved to correct the nonlinear error of magnetic sensor, consequently to detect occlusion more effectively. Experimental results are provided to demonstrate the multilayer indoor-field occlusion.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Virtual realityen_US
dc.titleAugmented Reality with Multilayer Occlusionen_US
dc.description.seriesinformationTheory and Practice of Computer Graphics 2006en_US


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