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dc.contributor.authorSecord, Adrianen_US
dc.contributor.authorHeidrich, Wolfgangen_US
dc.contributor.authorStreit, Lisaen_US
dc.contributor.editorP. Debevec and S. Gibsonen_US
dc.date.accessioned2014-01-27T14:06:20Z
dc.date.available2014-01-27T14:06:20Z
dc.date.issued2002en_US
dc.identifier.isbn1-58113-534-3en_US
dc.identifier.issn1727-3463en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGWR/EGWR02/215-226en_US
dc.description.abstractIn this paper we present a high-quality, image-space approach to illustration that preserves continuous tone by probabilistically distributing primitives while maintaining interactive rates. Our method allows for frame-to-frame coherence by matching movements of primitives with changes in the input image. It can be used to create a variety of drawing styles by varying the primitive type or direction. We show that our approach is able to both preserve tone and (depending on the drawing style) high-frequency detail. Finally, while our algorithm requires only an image as input, additional 3D information enables the creation of a larger variety of drawing styles.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleFast Primitive Distribution for Illustrationen_US
dc.description.seriesinformationEurographics Workshop on Renderingen_US


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