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    Real-Time Occlusion Culling with a Lazy Occlusion Grid

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    217-221.pdf (8.596Mb)
    Date
    2001
    Author
    Hey, Heinrich
    Tobler, Robert F.
    Purgathofer, Werner
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    Abstract
    We present a new conservative image-space occlusion culling method to increase the rendering speed of very large general scenes on today's available hardware without time-expensive preprocessing. The method is based on a low-resolution grid upon a conventional z-buffer. The occlusion information in the grid is updated in a lazy manner. In comparison to related methods this significantly reduces the number of pixels that have to be read from the z-buffer. The grid allows fast decisions if an object is occluded or potentially visible. It is used together with a bounding volume hierarchy that is traversed in a front-to-back order and which allows to cull large parts of the scene at once. A special front-to-back traversal is used if no pixel-level query for the furthest z-value of an image area is available. We show that the method works efficiently on today's available hardware and we compare it with related methods.
    BibTeX
    @inproceedings {10.2312:EGWR:EGWR01:217-221,
    booktitle = {Eurographics Workshop on Rendering},
    editor = {S. J. Gortle and K. Myszkowski},
    title = {{Real-Time Occlusion Culling with a Lazy Occlusion Grid}},
    author = {Hey, Heinrich and Tobler, Robert F. and Purgathofer, Werner},
    year = {2001},
    publisher = {The Eurographics Association},
    ISSN = {1727-3463},
    ISBN = {3-211-83709-4},
    DOI = {10.2312/EGWR/EGWR01/217-221}
    }
    URI
    http://dx.doi.org/10.2312/EGWR/EGWR01/217-221
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    Eurographics Association copyright © 2013 - 2022 
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    Theme by @mire NV
    System hosted at  Graz University of Technology.
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