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    Polyhedral Visual Hulls for Real-Time Rendering

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    115-126.pdf (863.6Kb)
    Date
    2001
    Author
    Matusik, Wojciech
    Buehler, Chris
    McMillan, Leonard
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    Abstract
    We present new algorithms for creating and rendering visual hulls in real-time. Unlike voxel or sampled approaches, we compute an exact polyhedral representation for the visual hull directly from the silhouettes. This representation has a number of advantages: 1) it is a view-independent representation, 2) it is well-suited to rendering with graphics hardware, and 3) it can be computed very quickly. We render these visual hulls with a view-dependent texturing strategy, which takes into account visibility information that is computed during the creation of the visual hull. We demonstrate these algorithms in a system that asynchronously renders dynamically created visual hulls in real-time. Our system outperforms similar systems of comparable computational power.
    BibTeX
    @inproceedings {10.2312:EGWR:EGWR01:115-126,
    booktitle = {Eurographics Workshop on Rendering},
    editor = {S. J. Gortle and K. Myszkowski},
    title = {{Polyhedral Visual Hulls for Real-Time Rendering}},
    author = {Matusik, Wojciech and Buehler, Chris and McMillan, Leonard},
    year = {2001},
    publisher = {The Eurographics Association},
    ISSN = {1727-3463},
    ISBN = {3-211-83709-4},
    DOI = {10.2312/EGWR/EGWR01/115-126}
    }
    URI
    http://dx.doi.org/10.2312/EGWR/EGWR01/115-126
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    Theme by @mire NV
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