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dc.contributor.authorKolliopoulos, Alexanderen_US
dc.contributor.authorWang, Jack M.en_US
dc.contributor.authorHertzmann, Aaronen_US
dc.contributor.editorTomas Akenine-Moeller and Wolfgang Heidrichen_US
dc.date.accessioned2014-01-27T14:55:56Z
dc.date.available2014-01-27T14:55:56Z
dc.date.issued2006en_US
dc.identifier.isbn3-905673-35-5en_US
dc.identifier.issn1727-3463en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGWR/EGSR06/361-370en_US
dc.description.abstractThis paper introduces segmentation-based 3D non-photorealistic rendering, in which 3D scenes are rendered as a collection of 2D image segments. Segments abstract out unnecessary detail and provide a basis for defining new rendering styles. These segments are computed by a spectral clustering algorithm that incorporates 3D information, including depth, user-defined importance, and object grouping. Temporally coherent animation is created by biasing adjacent frames to have similar segmentations. We describe algorithms for rendering segments in styles inspired by a number of hand-painted images.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleSegmentation-Based 3D Artistic Renderingen_US
dc.description.seriesinformationSymposium on Renderingen_US


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