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dc.contributor.authorBakalash, Reuvenen_US
dc.contributor.authorKaufman, Arieen_US
dc.contributor.authorXu, Zhongen_US
dc.contributor.editorRichard Grimsdale and Arie Kaufmanen_US
dc.date.accessioned2014-02-06T14:11:48Z
dc.date.available2014-02-06T14:11:48Z
dc.date.issued1990en_US
dc.identifier.isbn3-540-54291-4en_US
dc.identifier.issn1727-3471en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGGH/EGGH90/109-115en_US
dc.description.abstractThe hardware realization of an advanced prototype of the Cube volume visualization system, Cube-3, is presented. The primary hardware component of Cube is a viewing and rendering multiprocessor with distributed 3D voxel memory. Cube-3 design is based on our experience with two earlier prototypes: Cube-1 realized in hard­ ware using printed circuit board technology and Cube-2 our first custom-designed VLSI implementation. Both prototypes are of reduced-size resolution (163 ) and can generate only orthographic views. Cube-3 is the next generation prototype of a full-scale resolution of 2563 voxels. It has been functionally extended to generate non-orthographic projec­ tions, 3D real-time transformations, and shading. The ability to project and manipulate volumetric images in real-time is attributed to a unique skewed memory organization, a generalized skewed mapping, a special ray projection bus, a congradient shading tech­ nique, and a new barrel-shifting mechanism. This paper specifically describes the latter mechanism.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleBuilding a Full Scale VLSI-Based Volume Visualization Systemen_US
dc.description.seriesinformationEurographics Workshop on Graphics Hardwareen_US


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