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dc.contributor.authorJayasinghe, JAK.S.en_US
dc.contributor.authorKuijk, A.A.M.en_US
dc.contributor.authorSpaanenburg, L.en_US
dc.contributor.editorA. A. M.Kuijken_US
dc.date.accessioned2014-02-06T14:05:00Z
dc.date.available2014-02-06T14:05:00Z
dc.date.issued1988en_US
dc.identifier.isbn3-540-53488-1en_US
dc.identifier.issn1727-3471en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGGH/EGGH88/141-170en_US
dc.description.abstractIn [3] and [1] a new architecture for a Computer Image Generating (CIG) system designed to have optimal interaction support for realistic 3D graphics has been presented. There it was stated that from an interaction paint of view­ there iS no need to have access to an image representation as low as the pixel level. This and the fact that the performance and resolution to a major extend has been limited by the pixe update speed enforced by memory technologies. led us to the conclusion that it should be investigated whether a CRT display could be refreshed from an object-level representation of the frame instead of the conventional pixel-level frame store. In thiS paper we present as a result of thiS study an architecture of a (multi-processor) Display Controller that is capable to directly refresh a raster display from such an Object-level frame representation.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectDisplay Controlie'en_US
dc.subjectComputer Image Generation. Raster Graphicsen_US
dc.subjectObject Representationen_US
dc.subjectMaSSive Parallelism. RISCen_US
dc.subjectVLSI.en_US
dc.title"A Display Controller for an Object-levelFrame Store System"en_US
dc.description.seriesinformationEurographics workshop on Graphics Hardwareen_US


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