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dc.contributor.authorMunkberg, Jacoben_US
dc.contributor.authorAkenine-Möller, Tomasen_US
dc.contributor.authorStröm, Jacoben_US
dc.contributor.editorMarc Olano and Philipp Slusalleken_US
dc.date.accessioned2013-10-28T10:04:58Z
dc.date.available2013-10-28T10:04:58Z
dc.date.issued2006en_US
dc.identifier.isbn3-905673-37-1en_US
dc.identifier.issn1727-3471en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGGH/EGGH06/095-101en_US
dc.description.abstractNormal mapping is a widely used technique in real-time graphics, but so far little research has focused on compressing normal maps. Therefore, we present several simple techniques that improve the quality of ATI s 3Dc normal map compression algorithm. We use varying point distributions, rotation, and differential encoding. On average, this improves the peak-signal-to-noise-ratio by 3 dB, which is clearly visible in rendered images. Our algorithm also allows us to better handle slowly varying normals, which often occurs in real-world normal maps. We also describe the decoding process in detail.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Textureen_US
dc.titleHigh Quality Normal Map Compressionen_US
dc.description.seriesinformationGraphics Hardwareen_US


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