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dc.contributor.authorWhited, Brianen_US
dc.contributor.authorNoris, Gioacchinoen_US
dc.contributor.authorSimmons, Maryannen_US
dc.contributor.authorSumner, Robert W.en_US
dc.contributor.authorGross, Markusen_US
dc.contributor.authorRossignac, Jareken_US
dc.date.accessioned2015-02-23T16:41:49Z
dc.date.available2015-02-23T16:41:49Z
dc.date.issued2010en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2009.01630.xen_US
dc.description.abstractThe generation of inbetween frames that interpolate a given set of key frames is a major component in the production of a 2D feature animation. Our objective is to considerably reduce the cost of the inbetweening phase by offering an intuitive and effective interactive environment that automates inbetweening when possible while allowing the artist to guide, complement, or override the results. Tight inbetweens, which interpolate similar key frames, are particularly time-consuming and tedious to draw. Therefore, we focus on automating these high-precision and expensive portions of the process. We have designed a set of user-guided semi-automatic techniques that fit well with current practice and minimize the number of required artist-gestures. We present a novel technique for stroke interpolation from only two keys which combines a stroke motion constructed from logarithmic spiral vertex trajectories with a stroke deformation based on curvature averaging and twisting warps. We discuss our system in the context of a feature animation production environment and evaluate our approach with real production data.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltden_US
dc.titleBetweenIT: An Interactive Tool for Tight Inbetweeningen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume29en_US
dc.description.number2en_US
dc.identifier.doi10.1111/j.1467-8659.2009.01630.xen_US
dc.identifier.pages605-614en_US


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