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dc.contributor.authorOkabe, Makotoen_US
dc.contributor.authorAnjyo, Kenen_US
dc.contributor.authorIgarashi, Takeoen_US
dc.contributor.authorSeidel, Hans-Peteren_US
dc.date.accessioned2015-02-23T10:17:33Z
dc.date.available2015-02-23T10:17:33Z
dc.date.issued2009en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2009.01408.xen_US
dc.description.abstractWe propose a system that allows the user to design a continuous flow animation starting from a still fluid image. The basic idea is to apply the fluid motion extracted from a video example to the target image. The system first decomposes the video example into three components, an average image, a flow field and residuals. The user then specifies equivalent information over the target image. The user manually paints the rough flow field, and the system automatically refines it using the estimated gradients of the target image. The user semi-automatically transfers the residuals onto the target image. The system then approximates the average image and synthesizes an animation on the target image by adding the transferred residuals and warping them according to the user-specified flow field. Finally, the system adjusts the appearance of the resulting animation by applying histogram matching. We designed animations of various pictures, such as rivers, waterfalls, fires, and smoke.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltden_US
dc.titleAnimating Pictures of Fluid using Video Examplesen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume28en_US
dc.description.number2en_US
dc.identifier.doi10.1111/j.1467-8659.2009.01408.xen_US
dc.identifier.pages677-686en_US


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