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dc.contributor.authorRungjiratananon, Witawaten_US
dc.contributor.authorSzego, Zoltanen_US
dc.contributor.authorKanamori, Yoshihiroen_US
dc.contributor.authorNishita, Tomoyukien_US
dc.date.accessioned2015-02-21T17:59:58Z
dc.date.available2015-02-21T17:59:58Z
dc.date.issued2008en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2008.01336.xen_US
dc.description.abstractRecent advances in physically-based simulations have made it possible to generate realistic animations. However, in the case of solid-fluid coupling, wetting effects have rarely been noticed despite their visual importance especially in interactions between fluids and granular materials.This paper presents a simple particle-based method to model the physical mechanism of wetness propagating through granular materials; Fluid particles are absorbed in the spaces between the granular particles and these wetted granular particles then stick together due to liquid bridges that are caused by surface tension and which will subsequently disappear when over-wetting occurs. Our method can handle these phenomena by introducing a wetness value for each granular particle and by integrating those aspects of behavior that are dependent on wetness into the simulation framework. Using this method, a GPU-based simulator can achieve highly dynamic animations that include wetting effects in real time.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltden_US
dc.titleReal-time Animation of Sand-Water Interactionen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume27en_US
dc.description.number7en_US
dc.identifier.doi10.1111/j.1467-8659.2008.01336.xen_US
dc.identifier.pages1887-1893en_US


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  • 27-Issue 7
    Pacific Graphics 2008 - Special Issue

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