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dc.contributor.authorLagae, Aresen_US
dc.contributor.authorDutre, Philipen_US
dc.date.accessioned2015-02-21T12:52:50Z
dc.date.available2015-02-21T12:52:50Z
dc.date.issued2008en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2007.01100.xen_US
dc.description.abstractPoisson disk distributions have many applications in the field of computer graphics. Besides sampling, Poisson disk distributions are used in object distribution, non-photorealistic rendering and procedural texturing. Over the years, a large number of methods for generating Poisson disk distributions have been proposed, making it difficult to choose the right method for a given application. In this paper, we present a detailed comparison of most techniques for generating Poisson disk distributions. The methods we study include dart throwing, relaxation dart throwing, Lloyd s relaxation, Shade s Poisson disk tiles, tiled blue noise samples, fast hierarchical importance sampling with blue noise properties, edge-based Poisson disk tiles, template Poisson disk tiles, corner-based Poisson disk tiles and recursive Wang tiles for real-time blue noise. Analysing all of these methods within a single framework is one of the major contributions of this work.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltden_US
dc.titleA Comparison of Methods for Generating Poisson Disk Distributionsen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume27en_US
dc.description.number1en_US
dc.identifier.doi10.1111/j.1467-8659.2007.01100.xen_US
dc.identifier.pages114-129en_US


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