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Two Simple Single-pass GPU methods for Multi-channel Surface Voxelization of Dynamic Scenes
(The Eurographics Association, 2011)
An increasing number of rendering and geometry processing algorithms relies on volume data to calculate anything from effects like smoke/fluid simulations, visibility information or global illumination effects. We present ...
Visualizing Local Weather Characteristics Interpreted from Glider GPS Flight Logs
(The Eurographics Association, 2011)
Visualization can aid in improving the validation and evaluation of glider flight logs, which in turn can make the logs more meaningful in flight evaluation and planning. This paper presents techniques to interpret and ...
Perceptually-based Stroke Pattern Synthesis
(The Eurographics Association, 2011)
We present a novel method to synthesize stroke patterns from a user-specified vector reference pattern. The main idea is inspired by research in visual perception. We first extract the features which have an important ...
Real-time Realistic Voxel-based Rendering
(The Eurographics Association, 2011)
With the advance of graphics hardware, setting 3D texture as render target is newly available to allow voxelization algorithms to record the existence, color and normal information in a voxel directly without specific ...
Feature-Aware Reconstruction of Volume Data via Trivariate Splines
(The Eurographics Association, 2011)
In this paper, we propose a novel approach that transforms discrete volumetric data directly acquired from scanning devices into continuous spline representation with tensor-product regular structure. Our method is achieved ...
Sketch-based Breaking Waves
(The Eurographics Association, 2011)
We present a sketching method for animating breaking waves in this paper. Our approach allows an animator to control physically-based wave breaking effects by drawing the outline of the wave shape intuitively. To do this, ...
Real-time Rendering of Endless Cloud Animation
(The Eurographics Association, 2011)
In this paper, we propose a real-time animation method for dynamic clouds illuminated by sunlight and skylight with multiple scattering. In order to create animations of outdoor scenes, it is necessary to render time-varying ...
Feature Adaptive Surfel Set Simplification
(The Eurographics Association, 2011)
In this paper we propose a novel scheme for simplifying a surfel set with the resultant surfels computed and distributed in an effort to preserve prominent geometric and textural features with a reduced number of primitives. ...
An Effective and Efficient Contour-based Corner Detector using Simple Triangular Theory
(The Eurographics Association, 2011)
Corner detection is an important operation in many computer vision applications. Among the contour-based corner detectors in the literature, the Chord-to-Point Distance Accumulation (CPDA) detector is reported to have one ...
A Fast Simulation Method Using SPH and Wavelet for Sub-Particle-Scale Turbulent Flow
(The Eurographics Association, 2011)
This paper presents a fast simulation method for turbulent flow which uses a particle method and wavelet analysis. To simulate fluid flow, the method uses smoothed particle hydrodynamics (SPH), which discretizes the fluid ...