Now showing items 1-20 of 2371

    • LexiCrowd: A Learning Paradigm towards Text to Behaviour Parameters for Crowds 

      Lemonari, Marilena; Andreou, Nefeli; Pelechano, Nuria; Charalambous, Panayiotis; Chrysanthou, Yiorgos (The Eurographics Association, 2024)
      Creating believable virtual crowds, controllable by high-level prompts, is essential to creators for trading-off authoring freedom and simulation quality. The flexibility and familiarity of natural language in particular, ...
    • Embodied Augmented Reality for Lower Limb Rehabilitation 

      Sarri, Froso; Kasnesis, Panagiotis; Symeonidis, Spyridon; Paraskevopoulos, Ioannis Th.; Diplaris, Sotiris; Posteraro, Federico; Georgoudis, George; Mania, Katerina (The Eurographics Association, 2024)
      Immersive platforms have emerged as valuable tools in rehabilitation, with potential to enhance patient engagement and recovery outcomes. Addressing the limitations of traditional Virtual Reality (VR) setups that restrict ...
    • Interacting with a Virtual Cyclist in Mixed Reality Affects Pedestrian Walking 

      Kamalasanan, Vinu; Krüger, Melanie; Sester, Monika (The Eurographics Association, 2024)
      When walking in shared traffic spaces, the nearby presence and movement of other pedestrians and cyclists can prompt individuals to make speed and path adjustments to avoid potential collisions. The study of such collision ...
    • Capture and Automatic Production of Digital Humans in Real Motion with a Temporal 3D Scanner 

      Parrilla, Eduardo; Ballester, Alfredo; Uriel, Jordi; Ruescas-Nicolau, Ana V.; Alemany, Sandra (The Eurographics Association, 2024)
      The demand for virtual human characters in Extended Realities (XR) is growing across industries from entertainment to healthcare. Achieving natural behaviour in virtual environments requires digitizing real-world actions, ...
    • A CRITS Foray Into Cultural Heritage: Background Characters For The SHELeadersVR Project 

      Culié, Jean-Benoit; Mijatovic, Bojan; Panzoli, David; Nesimovic, Davud; Sanchez, Stéphane; Rizvic, Selma (The Eurographics Association, 2024)
      This article presents CRITS, a software framework designed to enhance virtual environments, particularly in the context of cultural heritage and immersive learning simulations. CRITS enables the easy integration of autonomous, ...
    • Overcoming Challenges of Cycling Motion Capturing and Building a Comprehensive Dataset 

      Kyriakou, Panayiotis; Kyriakou, Marios; Chrysanthou, Yiorgos (The Eurographics Association, 2024)
      This article describes a methodology for capturing cyclist motion using motion capture (mocap) hardware. It also details the creation of a comprehensive dataset that will be publicly available. The methodology involves a ...
    • CLIPE 2024: Frontmatter 

      Pelechano, Nuria; Pettré, Julien (The Eurographics Association, 2024)
    • Virtual Zoomorphic Accessories for Enhancing Perception of Vehicle Dynamics in Real-Time 

      Momota, Koji; Uranishi, Yuki; Kiyokawa, Kiyoshi; Orlosky, Jason; Ratsamee, Photchara; Kobayashi, Masato (The Eurographics Association, 2023)
      This research introduces virtual zoomorphic accessories, inspired by the animation principle of ''follow-through and overlapping action,'' to enhance pedestrian comprehension of vehicle speed. We employed dynamic rabbit ...
    • Mitigation of Fear Triggers for Image Viewing in Virtual Reality 

      Hetterich, Amelie; Mammen, Sebastian von; Pohl, Daniel (The Eurographics Association, 2023)
      Modern VR image viewers combine immersive photos with audio, special effects and haptics to provide a highly immersive experience. However, users with specific phobias may encounter discomfort while browsing through random ...
    • Development of Attention Overload Virtual Reality Training System to Extend Effective Attention Resources 

      Suzuki, Kouta; Iwasaki, Yukiko; Nishida, Nonoka; Tsuji, Ayumu; Kato, Fumihiro; Iwata, Hiroyasu (The Eurographics Association, 2023)
      In recent years, various proposals have been made for body extensions, such as the [third arm] and other extended limbs. These extended limbs overcome physical limitations in multitasking, but they place a heavy burden on ...
    • Proposal and Development of a System to Help Students Improve Self-Compassion 

      Koizumi, Masashi; Ohsuga, Mieko (The Eurographics Association, 2023)
      The number of students with mental disorders is increasing in universities. The Mindful Self Compassion (MSC) training program has been introduced and shown some efficacy. However, there are not a few people especially in ...
    • Landmark Recognition using Deep Learning in a Virtual Space 

      Mukai, Nobuhiko; Uematsu, Takashi; Chang, Youngha (The Eurographics Association, 2023)
      It is a very important issue to simulate human behavior in a virtual space for emergency evacuation in the real world. Humans take actions using their own eyes and memory. Then, the identification of the scene that virtual ...
    • Parallax-based Glyph Composition Technique with Colour-Blending Glyphs 

      Hu, Sathaporn; Reilly, Derek (The Eurographics Association, 2023)
      Stacked is a glyph composition technique which relies on the parallax effect achieved through AR: multiple glyphs float on top of each other. Although the individual glyphs are spatially separated, changing viewing angles ...
    • A GPU Ray Tracing Implementation for Triangular Grid Primitives 

      Buelow, Max von; Kuijper, Arjan; Fellner, Dieter W. (The Eurographics Association, 2023)
      Triangular grid primitives are a new technique for more efficient handling of memory intensive meshes, also called micro meshes in recent proprietary hardware implementations. This makes it a technique with high potential ...
    • Interactive X-Ray Vision Mediated Reality 

      Jalan, Priyansh; Dingliana, John (The Eurographics Association, 2023)
      In this poster, we explore a novel approach to improve the spatial perception of embedded virtual objects in a mixed reality environment by manipulating the material appearance of real objects. Addressing the challenge of ...
    • TangibleMRCreate: Intuitive Authoring of Mixed Reality Content 

      Li, Xuyu; Dingliana, John (The Eurographics Association, 2023)
      In this poster, we present work-in-progress exploring the intuitive authoring of Mixed Reality (MR) content using physical object manipulation, tangible 3D user interfaces, and the creation of MR within MR itself. To assess ...
    • Augmented Reality Rehabilitation for People with Osteoporosis: Squat exergame (a demo) 

      Thuilier, Eléa; Carey, John J.; Dingliana, John; Dempsey, Mary; Whelan, Bryan; Biggins, Shane; Brennan, Attracta (The Eurographics Association, 2023)
      In Ireland, osteoporosis is one of the greatest societal and economic health challenges, affecting between 300,000 and 500,000 people [CJ23]. A 2019 European report noted that Ireland has one of the highest rates of fracture ...
    • Improvement of VR Science Teaching Materials That Visualize Invisible Elements and Evaluation as a Self-study use 

      Fujiwara, Miraku; Terata, Yuki; Saruta, Kazuki; Chen, Guoyue (The Eurographics Association, 2023)
      Teaching materials using virtual reality (VR) technology are expected to further improve learners' understanding. However, it is assumed that the instructor's engineering knowledge may be insufficient to introduce these ...
    • Subtractive Mixing of Odor Components from Olfactory White to Generate Various Odors from a Limited Number of Components 

      Matsukura, Haruka; Suzuki, Norihiro; Chida, Ryusuke; Takahashi, Shu; Uzawa, Yuki; Ishida, Hiroshi (The Eurographics Association, 2023)
      Here we propose a new approach for reproducing a variety of odors using an olfactory display. Replicating odors in virtual reality has been a formidable challenge because odors are generally complex mixtures of abundant ...
    • Study of Alleviating the Symptoms of VR Sickness by Cooling Skin Surface 

      Kawamura, Taiki; Sakata, Nobuchika (The Eurographics Association, 2023)
      VR sickness with symptoms like motion sickness such as carsick may occur when using VR. The occurrence of VR sickness varies from person to person, and the intensity and symptoms of sickness vary. However, in case of the ...