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Connective Tissues Simulation on GPU
(The Eurographics Association, 2013)
Recent work in the field of medical simulation have led to real advances in the mechanical simulation of organs. However, it is important to notice that, despite the major role they may have in the interaction between ...
Resolving Twisted Surfaces within an Iterative Refinement Surface Reconstruction Approach
(The Eurographics Association, 2012)
We present a method which resolves twisted surface regions within a surface reconstruction approach that uses local refinement operations to iteratively fit a surface into an unorganized point cloud. We show that this local ...
Constraint-based Design of B-spline Surfaces from Curves
(The Eurographics Association, 2004)
In this paper we describe the design of B-spline surface models by means of curves and tangency conditions. The intended application is the conceptual constraint-driven design of surfaces from hand-sketched curves. The ...
Using Cayley Menger Determinants
(The Eurographics Association, 2004)
We use Cayley-Menger Determinants (CMDs) to obtain an intrinsic formulation of geometric constraints. First, we show that classical CMDs are very convenient to solve the Stewart platform problem. Second, issues like distances ...
Plumber: A Multi-scale Decomposition of 3D Shapes into Tubular Primitives and Bodies
(The Eurographics Association, 2004)
Plumber is a specialized shape classi cation method for detecting tubular features of 3D objects represented by a triangle mesh. The Plumber algorithm segments a surface into connected components that are either body parts ...
Non-rigid 3D Shape Retrieval via Sparse Representation
(The Eurographics Association, 2013)
Shape descriptor design is an important but challenging problem for non-rigid 3D shape retrieval. Recently, bagof- words based methods are widely used to integrate a model's local shape descriptors into a global histogram. ...
Implicit Mesh Generation using Volumetric Subdivision
(The Eurographics Association, 2017)
In this paper, we present a novel approach for a tighter integration of 3D modeling and physically-based simulation. Instead of modeling 3D objects as surface models, we use a volumetric subdivision representation. Volumetric ...
3D Modeling in a Web Browser to Formulate Content-Based 3D Queries
(The Eurographics Association, 2009)
We present a framework for formulating domain-dependent 3D search queries suitable for content-based 3D search over the web. Users are typically not willing to spend much time to create a 3D query object. They expect to ...
Initial Steps for the Coupling of JavaScript Physics Engines with X3DOM
(The Eurographics Association, 2013)
During the past years, first physics engines based on JavaScript have been developed for web applications. These are capable of displaying virtual scenes much more realistically. Thus, new application areas can be opened ...
Optimized Canonical Coordinate Frames for 3D Object Normalization
(The Eurographics Association, 2012)
In this paper, we describe a method to optimize an orthogonal system of axes for 3D objects in order to perform normalization with respect to orientation and scale. An energy function evaluates the quality of a system by ...