Now showing items 654-673 of 2371

    • Face-Based Glyphs Revisited 

      Schlieder, Antonia; Wimmer, Philipp; Sadlo, Filip (The Eurographics Association, 2022)
      While face-based glyphs have known advantages for certain visualization tasks, they suffer from mixing two rather different visual properties of faces: individual traits and emotion expressions. This paper proposes a set ...
    • Facial Retargeting by Adding Supplemental Blendshapes 

      Kim, Paul Hyunjin; Seol, Yeongho; Song, Jaewon; Noh, Junyong (The Eurographics Association, 2011)
      This paper introduces a novel method to add a minimal set of missing blendshapes to automatically improve the quality of the retargeting result. Our approach compares the expression spaces defined by the source and the ...
    • Facial-Expression-Aware Emotional Color Transfer Based On Convolutional Neural Network 

      Pei, Min; Liu, Shiguang; Zhang, Xiaoli (The Eurographics Association, 2018)
      Emotional color transfer aims to change the evoked emotion of the source image to that of the target image by adjusting color distribution. Most of existing emotional color transfer methods ignore the facial expression ...
    • Facilitating Access to the Field of Geometry and Reflectance Acquisition 

      Köhler, Johannes; Nöll, Tobias; Stricker, Didier (The Eurographics Association, 2014)
      Documentation and presentation of cultural heritage can greatly benefit from photorealistic digitization. This field, however, is subject to ongoing research and very hard to enter for new researchers. This is mostly because ...
    • Factors Influencing Visual Comparison of Colored Directed Acyclic Graphs 

      Graniczkowska, Cynthia; Pelchmann, Laura; Landesberger, Tatiana von; Pohl, Margit (The Eurographics Association, 2023)
      This paper presents a comprehensive investigation of the factors that influence visual comparison in colored node-link diagrams. We conducted a user study in which participants were asked to identify differences in pairs ...
    • Fast 3D Thinning of Medical Image Data based on Local Neighborhood Lookups 

      Post, Tobias; Gillmann, Christina; Wischgoll, Thomas; Hagen, Hans (The Eurographics Association, 2016)
      Three-dimensional thinning is an important task in medical image processing when performing quantitative analysis on structures, such as bones and vessels. For researchers of this domain a fast, robust and easy to access ...
    • Fast Accurate Soft Shadows with Adaptive Light Source Sampling 

      Schwärzler, Michael; Mattausch, Oliver; Scherzer, Daniel; Wimmer, Michael (The Eurographics Association, 2012)
      Physically accurate soft shadows in 3D applications can be simulated by taking multiple samples from all over the area light source and accumulating them. Due to the unpredictability of the size of the penumbra regions, ...
    • Fast Analytic Soft Shadows from Area Lights 

      Kt, Aakash; Sakurikar, Parikshit; Narayanan, P. J. (The Eurographics Association, 2021)
      In this paper, we present the first method to analytically compute shading and soft shadows for physically based BRDFs from arbitrary area lights.We observe that for a given shading point, shadowed radiance can be computed ...
    • A Fast and Compact Solver for the Shallow Water Equations 

      Lee, Richard; O'Sullivan, Carol (The Eurographics Association, 2007)
      This paper presents a fast and simple method for solving the shallow water equations. The water velocity and height variables are collocated on a uniform grid and a novel, unified scheme is used to advect all quantities ...
    • Fast and Dynamic Construction of Bounding Volume Hierarchies Based on Loose Octrees 

      Gu, Feng; Jendersie, Johannes; Grosch, Thorsten (The Eurographics Association, 2018)
      Many fast methods for constructing BVHs on the GPU only use the centroids of primitive bounding boxes and ignore the actual spatial extent of each primitive. We present a fast new way and a memory-efficient implementation ...
    • Fast and Efficient 3D Chamfer Distance Transform for Polygonal Meshes 

      Martinek, Michael; Grosso, Roberto; Greiner, Günther (The Eurographics Association, 2011)
      We present an efficient GPU-based method to perform 3D chamfer distance transform (CDT) in a wavefront scheme. In this context, we also introduce a binary voxelization algorithm which provides the initial boundary condition ...
    • A Fast and Efficient Semi-guided Algorithm for Flat Coloring Line-arts 

      Fourey, Sébastien; Tschumperlé, David; Revoy, David (The Eurographics Association, 2018)
      We present a fast and efficient algorithm for the semi-supervised colorization of line-art images (e.g. hand-made cartoons), based on two successive steps: 1. A geometric analysis of the stroke contours, and their closing ...
    • Fast and Lightweight Path Guiding Algorithm on GPU 

      Kim, Juhyeon; Kim, Young Min (The Eurographics Association, 2021)
      We propose a simple, yet practical path guiding algorithm that runs on GPU. Path guiding renders photo-realistic images by simulating the iterative bounces of rays, which are sampled from the radiance distribution. The ...
    • Fast and Robust Landmark Tracking in X-ray Locomotion Sequences Containing Severe Occlusions 

      Amthor, Manuel; Haase, Daniel; Denzler, Joachim (The Eurographics Association, 2012)
      Recent advances in the understanding of animal locomotion have proven it to be a key element of many fields in biology, motion science, and robotics. For the analysis of walking animals, high-speed x-ray videography is ...
    • Fast Computing Adaptively Sampled Distance Field on GPU 

      Yin, Kangxue; Liu, Youquan; Wu, Enhua (The Eurographics Association, 2011)
      In this paper we present an efficient method to compute the signed distance field for a large triangle mesh, which can run interactively with GPU accelerated. Restricted by absence of flexible pointer addressing on GPU, ...
    • Fast Continuous Collision Detection for Articulated Models 

      Redon, S.; Lin, M. C.; Manocha, D. (The Eurographics Association, 2004)
      We present a novel algorithm to perform continuous collision detection for articulated models. Given two discrete configurations of the links of an articulated model, we use an ''arbitrary in-between motion'' to interpolate ...
    • Fast Design Space Rendering of Scatterplots 

      Santala, Simo; Oulasvirta, Antti; Weinkauf, Tino (The Eurographics Association, 2020)
      The design space of scatterplots consists of a number of parameters such as marker size and shape, image width and aspect ratio, and opacity. Different parameters yield different visual impressions of the scatterplot. ...
    • Fast Dynamic Simulation of Multi-Body Systems Using Impulses 

      Bender, Jan; Schmitt, Alfred A. (The Eurographics Association, 2006)
      A dynamic simulation method for multi-body systems is presented in this paper. The special feature of this method is that it satisfies all given constraints by computing impulses. In each simulation step the joint states ...
    • Fast Eulerian Fluid Simulation In Games Using Poisson Filters 

      Rabbani, Amir H.; Khiat, Soufiane (The Eurographics Association, 2020)
      We present separable Poisson filters to accelerate the projection step in Eulerian fluid simulation. These filters are analytically computed offline and are easy to integrate into any fluid algorithm with a Poisson pressure ...
    • Fast Level Set Image Segmentation Using New Evolution Indicator Operators 

      Xiao, Chunxia; Gan, Jiajia; Hu, Xiangyun (The Eurographics Association, 2011)
      We propose an effective level set evolution method for robust object segmentation in real images. We construct an effective region indicator and a multiscale edge indicator to adaptively guide the evolution of the level ...