Now showing items 1-20 of 53

    • Generating Consistent Motion Transition via Decoupled Framespace Interpolation 

      Ashraf, G.; Wong, K. C. (Blackwell Publishers Ltd and the Eurographics Association, 2000)
      The framespace interpolation algorithm abstracts motion sequences as 1D signals, and interpolates between them to create higher dimension signals, with weights drawn from a user specified curve in a bounded region. We ...
    • Motion Balance Filtering 

      Tak, Seyoon; Song, Oh-young; Ko, Hyeong-Seok (Blackwell Publishers Ltd and the Eurographics Association, 2000)
      This paper presents a new technique called motion balance filtering, which corrects an unbalanced motion to a balanced one while preserving the original motion characteristics as much as possible. Differently from previous ...
    • Automatic Surface Reconstruction from Point Sets in Space 

      Attene, Marco; Spagnuolo, Michela (Blackwell Publishers Ltd and the Eurographics Association, 2000)
      In this paper an algorithm is proposed that takes as input a generic set of unorganized points, sampled on a real object, and returns a closed interpolating surface. Specifically, this method generates a closed 2-manifold ...
    • A Vector-based Representation for Image Warping 

      Froumentin, Max; Labrosse, Frederic; Willis, Philip (Blackwell Publishers Ltd and the Eurographics Association, 2000)
      A method for image analysis, representation and re-synthesis is introduced. Unlike other schemes it is not pixel based but rather represents a picture as vector data, from which an altered version of the original image can ...
    • Real Time Local Approximation of Deformations using Rotations 

      Maillot, Jerome (Blackwell Publishers Ltd and the Eurographics Association, 2000)
      Additional realism can be achieved in computer generated images using smooth and increasingly complex deformations. Though significant effort has been spent on improving these deformations, no general method has been ...
    • Surface Reconstruction based on Lower Dimensional Localized Delaunay Triangulation 

      Gopi, M.; Krishnan, S.; Silva, C.T. (Blackwell Publishers Ltd and the Eurographics Association, 2000)
      We present a fast, memory efficient algorithm that generates a manifold triangular mesh S passing through a set of unorganized points P R 3. Nothing is assumed about the geometry, topology or presence of boundaries in the ...
    • LCTS: Ray Shooting using Longest Common Traversal Sequences 

      Havran, V.; Bittner, J. (Blackwell Publishers Ltd and the Eurographics Association, 2000)
      We describe two new techniques of ray shooting acceleration that exploit the traversal coherence of a spatial hierarchy. The first technique determines a sequence of adjacent leaf-cells of the hierarchy that is pierced by ...
    • Integrating Occlusion Culling and Levels of Detail through Hardly-Visible Sets 

      Andujar, Carlos; Saona-Vazquez, Carlos; Navazo, Isabel; Brunet, Pere (Blackwell Publishers Ltd and the Eurographics Association, 2000)
      Occlusion culling and level-of-detail rendering have become two powerful tools for accelerating the handling of very large models in real-time visualization applications. We present a framework that combines both techniques ...
    • Floating Points: A Method for Computing Stipple Drawings 

      Deussen, Oliver; Hiller, Stefan; Van Overveld, Cornelius; Strothotte, Thomas (Blackwell Publishers Ltd and the Eurographics Association, 2000)
      We present a method for computer generated pen-and-ink illustrations by the simulation of stippling. In a stipple drawing, dots are used to represent tone and also material of surfaces. We create such drawings by generating ...
    • Directional Discretized Occluders for Accelerated Occlusion Culling 

      Bernardini, Fausto; Klosowski, James T.; El-Sana, Jihad (Blackwell Publishers Ltd and the Eurographics Association, 2000)
      We present a technique for accelerating the rendering of high depth-complexity scenes. In a preprocessing stage, we approximate the input model with a hierarchical data structure and compute simple view-dependent polygonal ...
    • An Interactive Approach to Point Cloud Triangulation 

      Kobbelt, Leif P.; Botsch, Mario (Blackwell Publishers Ltd and the Eurographics Association, 2000)
      We present an interactive system for the generation of high quality triangle meshes that allows us to handle hybrid geometry (point clouds, polygons,. . .) as input data. In order to be able to robustly process huge data ...
    • Efficient Algorithms for Computing Conservative Portal Visibility Information 

      Jimenez, W. F. H.; Esperanca, C.; Oliveira, A. A. F. (Blackwell Publishers Ltd and the Eurographics Association, 2000)
      The number of polygons in realistic architectural models is many more than can be rendered at interactive frame rates. Typically, however, due to occlusion by opaque surfaces (e.g., walls), only small fractions of such ...
    • Automatic Generation of Virtual Woodblocks and Multicolor Woodblock Printing 

      Mizuno, S.; Kasaura, T.; Okouchi, T.; Yamamoto, S.; Okada, M.; Toriwaki, J. (Blackwell Publishers Ltd and the Eurographics Association, 2000)
      In this paper, we study a method to synthesize a multicolor virtual woodblock print by using several virtual woodblocks. It consists of two sections: carving and printing, to synthesize a virtual print. In the carving ...
    • Binding Virtual Environments to Toolkit Capabilities 

      Smith, Shamus P.; Duke, David J. (Blackwell Publishers Ltd and the Eurographics Association, 2000)
      There are many toolkits and development environments that aid the process of constructing virtual environment applications. Many of these development environments encourage customising a virtual environment's design while ...
    • Modelling virtual cities dedicated to behavioural animation 

      Thomas, Gwenola; Donikian, Stephane (Blackwell Publishers Ltd and the Eurographics Association, 2000)
      In order to populate virtual cities, it is necessary to specify the behaviour of dynamic entities such as pedestrians or car drivers. Since a complete mental model based on vision and image processing cannot be constructed ...
    • Towards Blind Detection of Robust Watermarks in Polygonal Models 

      Benedens, Oliver; Busch, Christoph (Blackwell Publishers Ltd and the Eurographics Association, 2000)
      We describe a Digital Watermarking system dedicated for embedding watermarks into 3D polygonal models. The system consists of three watermarking algorithms, one named Vertex Flood Algorithm (VFA) suitable for embedding ...
    • Robust Motion Watermarking based on Multiresolution Analysis 

      Kim, Tae-hoon; Lee, Jehee; Shin, Sung yong (Blackwell Publishers Ltd and the Eurographics Association, 2000)
      Digital watermarking is one of commonly used solutions for copyright protection. A watermark should be imperceptible and robust to various attacks. In this paper, we address watermarking for motion data. Our watermarking ...
    • Realistic Collision Avoidance of Upper Limbs Based on Neuroscience Models 

      Nebel, Jean-Christophe (Blackwell Publishers Ltd and the Eurographics Association, 2000)
    • Using an Intermediate Skeleton and Inverse Kinematics for Motion Retargeting 

      Monzani, Jean-Sebastien; Baerlocher, Paolo; Boulic, Ronan; Thalmann, Daniel (Blackwell Publishers Ltd and the Eurographics Association, 2000)
      In this paper, we present a new method for solving the Motion Retargeting Problem, by using an intermediate skeleton. This allows us to convert movements between hierarchically and geometrically different characters. An ...
    • Context-based Space Filling Curves 

      Dafner, Revital; Cohen-Or, Daniel; Matias, Yossi (Blackwell Publishers Ltd and the Eurographics Association, 2000)
      A context-based scanning technique for images is presented. An image is scanned along a context-based space filling curve that is computed so as to exploit inherent coherence in the image. The resulting one-dimensional ...