Now showing items 26-35 of 35

    • Real-Time Traffic Simulation Using Cellular Automata 

      Applegate, Christopher S.; Laycock, Stephen D.; Day, Andy M. (The Eurographics Association, 2010)
      In this paper, we present a method to simulate large-scale traffic networks, at real-time frame-rates. Our novel contributions include a method to automatically generate a road graph from real-life data, and our extension ...
    • Remote Scientific Visualization for Large Datasets 

      Turner, Martin; Leaver, George; Perrin, James (The Eurographics Association, 2010)
      Remote scientific visualization, where rendering services are provided by larger scale systems than are available on the desktop, are becoming increasingly important as dataset sizes increase beyond the capabilities of ...
    • Rendering Large Point Datasets with GPU Shaders 

      Aguirre, Hugo; Gutierrez, Diego; Perrin, James S. (The Eurographics Association, 2010)
      This paper demonstrates how programmable GPUs are a powerful tool to display large point datasets at an interactive frame rate. Point datasets are commonly used to analyse and solve complex problems, but rendering them is ...
    • Screen Space Re-Rendering for the Simulation of Concert Lighting 

      Stephenson, Ian; Scanlan, Liam (The Eurographics Association, 2010)
      The visualisation of modern concert lighting requires complex illumination models to be calculated at interactive frame rates. Each light may have 20 or more parameters which are all changing in real time. Here we present ...
    • Sketch-Based Posing of 3D Faces for Facial Animation 

      Gunnarsson, Orn; Maddock, Steve (The Eurographics Association, 2010)
      This paper presents a novel approach to creating 3D facial animation using a sketch-based interface where the animation is generated by interpolating a sequence of sketched key poses. The user does not need any knowledge ...
    • Surfel Based Geometry Reconstruction 

      Andersen, Vedrana; Aanæs, Henrik; Bærentzen, Jacob Andreas (The Eurographics Association, 2010)
      We propose a method for retrieving a piecewise smooth surface from noisy data. In data acquired by a scanning process sampled points are almost never on the discontinuities making reconstruction of surfaces with sharp ...
    • A Thin-plate CAD Mesh Model Splitting Approach Based on Fitting Primitives 

      Geng, Chun; Suzuki, Hiromasa; Yan, Dong-Ming; Michikawa, Takasi; Sato, Yuichi; Hashima, Masayoshi; Ohta, Eiji (The Eurographics Association, 2010)
      Extracting structural information from mesh models is crucial for Simulation Driven Design (SDD) in industrial applications. Focusing on thin-plate CAD mesh models (the most commonly used parts in electronic products such ...
    • Using Processing to Develop iCove: a Tool for Interactive Coastal Oceanographic Visualization 

      George, Richard L. S. F.; Roberts, Jonathan C.; Davies, Alan G. (The Eurographics Association, 2010)
      We have been developing iCove: the interactive coastal oceanographic visualization environment. The challenge for the ocean scientists is that their models are complex and the datasets that are generated are huge. Furthermore, ...
    • Using the Discrete Fourier Transform for Character Motion Blending and Manipulation - a Streamlined Approach 

      Molnos, Michael R. L.; Laycock, Stephen D.; Day, Andy M. (The Eurographics Association, 2010)
      Motion capture data allows natural-looking motion to be bestowed upon simulated characters. Research has sought ways of extending the range of motions it can reproduce. One such method involves blending between captured ...
    • Virtual Femoral Palpation Simulation for Interventional Radiology Training 

      Coles, Timothy R.; Gould, Derek A.; John, Nigel W.; Caldwell, Darwin G. (The Eurographics Association, 2010)
      A femoral palpation simulation for training purposes has been developed to simulate the initial steps of the Seldinger technique which is currently neglected in both commercial and academic medical training simulations. ...