Now showing items 21-25 of 25

    • Segmenting the External Surface of a Human Skull in MR Data 

      Salas, M.; Maddock, S. (The Eurographics Association, 2008)
      A method is presented to extract the outline of the skull region in coronal Magnetic Resonance (MR) images from the Visible Human Project. The starting point is the formulation of a Gradient Vector Flow (GVF) snake extended ...
    • Light Field Rendering for Games 

      Todt, S.; Rezk-Salama, C.; Kolb, A. (The Eurographics Association, 2008)
      This paper studies the problem of integrating high-quality light field rendering into state-of-the-art real-time computer games. We present a complete production pipeline for generation of light fields from arbitrary complex ...
    • Efficient Representation of Layered Depth Images for Real-time Volumetric Tests 

      Trapp, Matthias; Döllner, Jürgen (The Eurographics Association, 2008)
      Representing Layered Depth Images (LDI) as 3D texture can be used to approximate complex, arbitrarily shaped volumes on graphics hardware. Based on this concept, a number of real-time applications such as collision detection ...
    • A Physical Model for the Polarized Scattering of Light 

      Brayford, David; Turner, Martin; Hewitt, W. T. (The Eurographics Association, 2008)
      The change in polarization state due to the interaction of light with the surface and beneath the surface of an object has become increasingly important in realistic image synthesis of materials such as metallic, iridescent ...
    • Interactive Out-of-Core Exploration of Large Volume Datasets in VTK-Based Visualisation Systems 

      Agrawal, A.; Kohout, J.; Clapworthy, G. J.; McFarlane, N. J. B.; Dong, F.; Viceconti, M.; Taddei, F.; Testi, D. (The Eurographics Association, 2008)
      The Visualisation ToolKit (VTK) has become a very popular tool for scientific data visualisation and it is used as a base in many existing visualisation systems. Scientific datasets produced nowadays by complex scientific ...