Now showing items 21-27 of 27

    • Fast Simulation of Facial Tissue Deformations Using Mass-Spring Chain Algorithm 

      Duysak, A.; Zhang, J. J. (The Eurographics Association, 2005)
      We propose a method to develop a unique head model to be used in craniofacial surgery simulations. This method considers the shape of the head and skull structure and provides a polygonal model, which includes different ...
    • Simulating the Cumulative Effects of Multiple Impacts using 'Fracture Maps' 

      Clifton, T. (The Eurographics Association, 2005)
      Abstract Much research has been carried out within the computer graphics community to simulate the effects of collisions between deformable and rigid bodies, but little has been proposed to take into account the effects ...
    • Augmented Reality Scenarios for Guitar Learning 

      Liarokapis, F. (The Eurographics Association, 2005)
      In this paper, an experimental self-teaching system capable of superimposing audio-visual information to support the process of learning to play the guitar is proposed. Different learning scenarios have been carefully ...
    • VRECKO: Virtual Reality Framework 

      Flasar, Jan; Pokluda, Ludek; O lej ek, Radek; Kolcárek, Pavel; Sochor, Jirí (The Eurographics Association, 2005)
      In this paper, we present a framework for experimenting with virtual environments. The architecture of the system VRECKO is designed for the rapid prototyping of techniques for human-computer interaction. The architecture ...
    • Implementing FastMap on the GPU: Considerations on General-Purpose Computation on Graphics Hardware 

      Reina, G.; Ertl, Thomas (The Eurographics Association, 2005)
      In this paper we focus on the implications of implementing generic algorithms on graphics hardware. As an example, we ported the dimensionality reduction algorithm FastMap to fragment programs and thus accelerated it by ...
    • Perlin Noise and 2D Second-Order Tensor Field Visualization 

      Liu, J.; Perrin, J.; Turner, M.; Hewitt, W. T. (The Eurographics Association, 2005)
      There has been much research in the use of texture for visulization the vector field data, whereas there has only been a few papers concerned specifically with tensor field data. This set is more complex and embeds more ...
    • Virtual Sculpting Using Implicit Surfaces with Scattered Data Interpolation 

      Zhang, K.; Noble, R. A.; McDermott, R. J.; Wilson, A. (The Eurographics Association, 2005)
      This paper presents a virtual sculpting system that shows an approach to the interactive deformation of soft objects. The soft objects are represented by implicit surfaces which are visualized using a constrained particle ...