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GPU Visualization and Voxelization of Yarn-Level Cloth
(The Eurographics Association, 2014)
Most popular methods in cloth rendering rely on volumetric data in order to model complex optical phenomena such as sub-surface scattering. Previous work represents yarns as a sequence of identical but rotated crosssections. ...
Image-based Participating Media
(The Eurographics Association, 2008)
Light transport inside participating media, like fog or water, involves complex interaction phenomena, which make traditional 3D rendering approaches challenging and computationally expensive. To circumvent this, we propose ...
PREFR: A Flexible Particle Rendering Framework
(The Eurographics Association, 2015)
We present PREFR (Particle REndering FRamework): a first approach to a general-purpose particle rendering framework on the standard OpenGL architecture, designed with the goal of being easily configured by the user without ...
Light Source Detection in Photographs
(The Eurographics Association, 2009)
Common tasks related to image processing or augmented reality include rendering new objects into existing images, or matching objects with unknown illumination. To facilitate such algorithms, it is often necessary to infer ...
Where are the Lights? Measuring the Accuracy of Human Vision
(The Eurographics Association, 2009)
In real life, light sources are frequently not present in our view field. However human vision is able to infer the illumination just by observing its effect on visible objects (serving as lightprobes) or, inverting the ...