Now showing items 1-20 of 1277

    • Development of a Node-Based Material Editor 

      Leiro, Luciano Suaya; Garrigó, Marc (The Eurographics Association, 2022)
      Materials systems are an important element within the development of a renderer for an application such as a video game. Nowadays, the method to build a graphic style for a product involving a real-time engine implies a ...
    • DriveRNN: Predicting Drivers' Attention with Deep Recurrent Networks 

      Lasheras-Hernandez, Blanca; Masia, Belen; Martin, Daniel (The Eurographics Association, 2022)
      Lately, the automotive industry has experienced a significant development led by the ambitious objective of creating an autonomous vehicle. This entails understanding driving behaviors in different environments, which ...
    • NeodiagVR: Virtual Reality Apgar test environment 

      Ferry, Lucas; Gimeno, Jesús; Estañ, Francisco Javier; Núñez, Francisco; Balaguer, Evelin; Fernández, Marcos; Portalés, Cristina (The Eurographics Association, 2022)
      Owing to the lack of accessibility of postpartum rooms nowadays, which are needed to teach the correct assessment of newborn health status to medical students, virtual reality and simulation are increasingly used for ...
    • Interactive Visualization of Historical Fabrics at Yarn Level using Sphere Tracing 

      Pérez-Aixendri, Manolo; Gimeno, Jesús; Portalés, Cristina; Casanova-Salas, Pablo (The Eurographics Association, 2022)
      In this paper we present preliminary results of a new approach for interactive visualization of historical fabrics at yarn level based on models using Signed Distance Functions. They are compared with the results of Virtual ...
    • Kalathos+: Construcción de datasets para la clasificación automática de fragmentos de vasijas cerámicas de torno 

      Segura, Rafael J.; Rueda, Antonio J.; Ogáyar, Carlos J.; Fuertes, José M.; García-Fernández, Ángel L.; Lucena, Manuel J.; López, Alfonso; Moreno, Isabel; Molinos, Manuel (The Eurographics Association, 2022)
      En los últimos años las técnicas de aprendizaje profundo se han convertido en una poderosa alternativa a técnicas clásicas de aprendizaje automático orientadas a tareas de clasificación. Esta tecnología se ha aplicado con ...
    • Reusable Procedural Building Parts 

      Arangua, Alejandro; Patow, Gustavo; Besuievsky, Gonzalo (The Eurographics Association, 2022)
      With the increase in popularity of procedural urban modeling for film, TV, and interactive entertainment, an urgent need for editing tools to support procedural content creation has become apparent. In this paper, we present ...
    • Guided Modeling of Natural Scenarios: Vegetation and Terrain 

      Collado, José Antonio; López, Alfonso; Pérez, Juan Roberto Jiménez; Ortega, Lidia M.; Jurado, Juan M.; Feito, Francisco (The Eurographics Association, 2022)
      The generation of realistic natural scenarios is a longstanding and ongoing challenge in Computer Graphics. LiDAR (Laser Imaging Detection and Ranging) point clouds have been gaining interest for the representation and ...
    • Cylindrical Transform Slicing of Revolute Parts with Overhangs for Laser Metal Deposition 

      Montoya-Zapata, Diego; Moreno, Aitor; Ortiz, Igor; Ruiz-Salguero, Oscar; Posada, Jorge (The Eurographics Association, 2022)
      In the context of Laser Metal Deposition (LMD), temporary support structures are needed to manufacture overhanging features. In order to limit the need for supports, multi-axis machines intervene in the deposition by ...
    • A Modular Authoring Tool for Atmospheric Cloud Modelling 

      Rodríguez-Hernández, Darío; García-Fernández, Ignacio (The Eurographics Association, 2022)
      Modelling of atmospheric effects and, in particular, of clouds is a recurrent topic in computer graphics. Achieving realistic results poses a great challenge, and manual modelling of such complex structures is unfeasible ...
    • Simulation Based Initial Feasibility Analysis Pipeline for Small-sized Part Picking 

      Mendizabal-Arrieta, Iñigo; Tammaro, Antonio; Ojer, Marco; Lin, Xiao (The Eurographics Association, 2022)
      Random bin picking is still one of the main tasks for robotics in the current days. When the environment is very cluttered, the calculation of grasping positions can be highly demanding in terms of time and computing power. ...
    • Synthesis of Reeb Graph and Morse Operators from Level Sets of a Boundary Representation 

      Pareja-Corcho, Juan; Montoya-Zapata, Diego; Cadavid, Carlos; Moreno, Aitor; Posada, Jorge; Arenas-Tobon, Ketzare; Ruiz-Salguero, Oscar (The Eurographics Association, 2022)
      In the context of Industrie 4.0, it is necessary for several applications, to encode characteristics of a Boundary Representation of a manifold M in an economical manner. Two related characterizations of closed B-Reps (and ...
    • CEIG 2022: Frontmatter 

      Serrano, Ana; Posada, Jorge (The Eurographics Association, 2022)
    • Visualização de Informação Georeferenciada em Dispositivos Móveis 

      Matos, Paulo; Carmo, Maria Beatriz; Afonso, Ana Paula (The Eurographics Association, 2021)
      A visualização de informação georeferenciada sobre um mapa tem-se tomado num método essencial para ajudar os utilizadores a obter intuitivamente e produtivamente a informação pretendida. A adaptação das técnicas de ...
    • Principal Curvature-Driven Segmentation of Mesh Models: A Preliminary Assessment 

      Madeira, Joaquim; Silva, Samuel; Stork, André; Serna, Sebastian Pena (The Eurographics Association, 2021)
      Three methods for triangle mesh segmentation, based on precomputed principal curvature values and using a region growing algorithm to label the vertices defining distinct surface regions, were developed, aiming at supporting ...
    • Humanos Virtuais na Plataforma IViHumans - a Odisseia da Integração de Ferramentas 

      Abreu, Ricardo; Cláudio, Ana Paula; Carmo, Maria Beatriz (The Eurographics Association, 2021)
      A modelação e a animação de humanos virtuais são tarefas morosas. Apesar de complexa, a integração de diferentes componentes de software é um processo expedito para a construção de humanos virtuais porque permite congregar ...
    • Multimodal application for visualization and manipulation of Electrocorticography data 

      Amaral, Pedro; Sales, Franscisco; Cunha, João Paulo Silva; Dias, Paulo; Fernandes, José Maria (The Eurographics Association, 2021)
      Despi te the existence of severa/ treatments for epilepsy contrai, nearly one third of the patients still need to undergo surgery in arder to contrai the seizures. Especially in these cases, it is essentia/ to locate ...
    • Detecção Automática da Localização dos Focos de Luz na Modelação de Baixos Relevos em Texturas PTM 

      Barbosa, João; Sobral, João Luis; Proença, Alberto (The Eurographics Association, 2021)
      A modelação de baixo relevos com mapas polinomiais de texturas (PTM) permite uma análise pormenorizada dos seus detalhes. A geração dum modelo PTM de qualidade requer, contudo, a colocação de um conjunto elevado de focos ...
    • An Interface to Explore Personal Memories 

      Jesus, Rui; Santos, Edgar; Frias, Rute; Correia, Nuno (The Eurographics Association, 2021)
      Query definition and automatic annotation are key issues when searching for images and videos. Due to the richness of the visual information different types of queries (e.g., image examples, keywords ar sketches) are ...
    • Interfaces Baseadas em Narrativas para Recuperação de Documentos Pessoais 

      Gonçalves, Daniel; Jorge, Joaquim (The Eurographics Association, 2021)
      Um problema frequentemente encontrado por utilizadores de computadores consiste em localizar um determinado documento electrónico. Com efeito, as formas tradicionais de os organizar são cada vez menos eficazes para lidar ...
    • Interface Caligráfica para Ecrãs de Larga Escala 

      Jota, Ricardo; Araujo, Bruno; Bruno, Luís; Dias, José; Jorge, Joaquim (The Eurographics Association, 2021)
      A utilização de ecrãs de larga escala em sistemas de visualização está a tornar-se comum. No entanto, poucas soluções de interacção tiram realmente partido da área de visualização e do espaço de trabalho. Na maioria dos ...