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Acquisition, Representation and Rendering of Real-World Models using Polynomial Texture Maps in 3D
(The Eurographics Association, 2013)
The ability to represent real-world objects digitally in a realistic manner is an indispensable tool for many applications. This paper proposes a method for acquiring, processing, representing, and rendering these digital ...
Resolution Estimation for Shadow Mapping
(The Eurographics Association, 2013)
We present an approach to efficiently reduce shadow map resolution while retaining high quality hard shadows. In the first step, we generate a list of sample points that are seen from the camera and then project these into ...
Downsampling and Storage of Pre-Computed Gradients for Volume Rendering
(The Eurographics Association, 2017)
The way in which gradients are computed in volume datasets influences both the quality of the shading and the performance obtained in rendering algorithms. In particular, the visualization of coarse datasets in multi-resolution ...
Volumetric Spot Noise for Procedural 3D Shell Texture Synthesis
(The Eurographics Association, 2016)
In this paper, we present an extension of the Locally Controlled Spot Noise and a visualization pipeline for volumetric fuzzy details synthesis. We extend the noise model to author volumetric fuzzy details using filtered ...