Search
Now showing items 31-40 of 68
Real-time Rendering of Deformable Translucent Objects
(The Eurographics Association, 2009)
This paper introduces an efficient real-time shading model to simulate light transport in translucent materials. In this work no pre-processing step is needed, allowing us to deform translucent objects at interactive rates. ...
Discrete Element Modelling Using a Parallelised Physics Engine
(The Eurographics Association, 2009)
Discrete Element Modelling (DEM) is a technique used widely throughout science and engineering. It offers a convenient method with which to numerically simulate a system prone to developing discontinuities within its ...
An Adaptive Sampling Approach to Incompressible Particle-Based Fluid
(The Eurographics Association, 2009)
We describe an adaptive particle-based technique for simulating incompressible fluid that uses an octree structure to compute inter-particle interactions and to compute the pressure field. Our method extends the hybrid ...
An Edge-based Approach to Adaptively Refining a Mesh for Cloth Deformation
(The Eurographics Association, 2009)
Simulating cloth in real-time is a challenging endeavour due to the number of triangles necessary to depict the potentially frequent changes in curvature, in combination with the physics calculations which model the ...
Locally-Adaptive Texture Compression
(The Eurographics Association, 2009)
Current schemes for texture compression fail to exploit spatial coherence in an adaptive manner due to the strict efficiency constraints imposed by GPU-based, fragment-level decompression. In this paper we present a texture ...
Toward Haptic Rendering of Full-Hand Touch
(The Eurographics Association, 2009)
Most of the current haptic rendering techniques model either force-interaction through a pen-like tool or vibrationinteraction on the finger tip. Such techniques are not able, nowadays, to provide force-feedback of the ...
Markerless Visual Human Movement Tracking for HCI: What Frequency?
(The Eurographics Association, 2009)
This paper tries to establish a minimal tracking frequency limit for visual human movement tracking algorithms that intend to be useful for the realization of some kind Human-Computer-Interaction (HCI) metaphor. More ...
Edición y visualización de información vectorial en aplicaciones SIG
(The Eurographics Association, 2009)
Con la llegada de los Sistemas de Información Geográfica (SIG) en 3D, han aparecido nuevas formas de representar datos vectoriales mucho más intuitivas y realistas para los usuarios. En este artículo se presenta una librería ...
Realtime Dense Stereo Matching with Dynamic Programming in CUDA
(The Eurographics Association, 2009)
Real-time depth extraction from stereo images is an important process in computer vision. This paper proposes a new implementation of the dynamic programming algorithm to calculate dense depth maps using the CUDA architecture ...
Un sistema de caché para la visualización interactiva de campos de luz de alta resolución
(The Eurographics Association, 2009)
Los modelos de visualización basados en campos de luz almacenan valores de radiancia muestreados a lo largo de un conjunto de lineas orientadas en un espacio 4-dimensional. Esta elevada dimensionalidad junto al hecho de ...