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Now showing items 11-20 of 46
A Virtual Reality Front-End for Earthquake Simulation
(The Eurographics Association, 2019)
Virtual Reality has traditionally been used in Cultural Heritage for giving to the final user an immersive experience over recreated scenarios, which usually have been designed and focused on static environment recreation. ...
Virtual Reality Callouts - Demonstrating Knowledge With Spatial-Related Textual Information
(The Eurographics Association, 2019)
Virtual (VR) and augmented reality (AR) can bring an added value during the demonstration of knowledge, as for example within an interactive research demo. Callouts are strings of text which are connected by a line to a ...
Immersive Environment for Creating, Proofreading, and Exploring Skeletons of Nanometric Scale Neural Structures
(The Eurographics Association, 2019)
We present a novel immersive environment for the exploratory analysis of nanoscale cellular reconstructions of rodent brain samples acquired through electron microscopy. The system is focused on medial axis representations ...
Visual Representation of Region Transitions in Multi-dimensional Parameter Spaces
(The Eurographics Association, 2019)
We propose a novel visual representation of transitions between homogeneous regions in multi-dimensional parameter space. While our approach is generally applicable for the analysis of arbitrary continuous parameter spaces, ...
Robust and Flexible Puzzle Solving with Corner-based Cycle Consistent Correspondences
(The Eurographics Association, 2019)
Solving jigsaw puzzles is a classic problem in computer vision with various applications. Over the past decades, many useful approaches have been introduced. Most existing works use edge-wise similarity measures for ...
Smart Modelling of Geologic Stratigraphy Concepts using Sketches
(The Eurographics Association, 2020)
Several applications of Earth Science require geologically valid interpretation and visualization of complex physical structures in data-poor subsurface environments. Hand-drawn sketches and illustrations are standard ...
Visualizing Usage Data from a Diabetes Management System
(The Eurographics Association, 2020)
This article explores the role for visualization in interpreting data collected by a customised analytics framework within a healthcare technology project. It draws on the work of the EU-funded PEPPER project, which has ...
Medical Ultrasound Training in Virtual Reality
(The Eurographics Association, 2020)
In this work we propose a novel training solution for learning and practising the core psychomotor skills required in Diagnostic Ultrasound examinations with a computer-based simulator. This is in response to the long-standing ...
Breathing Life into Statues Using Augmented Reality
(The Eurographics Association, 2020)
AR art is a relatively recent phenomenon, one that brings innovation in the way that artworks can be produced and presented in real-world locations and environments. We present an AR art app, running in real time on a ...
Gamification Mechanics for Playful Virtual Reality Authoring
(The Eurographics Association, 2020)
An increasing number of companies, businesses and educational institutions are becoming familiar with the term gamification, which is about integrating game elements into a non-playful context. Gamification is becoming ...