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Screen Space Obscurances
(The Eurographics Association, 2009)
La simulación de la iluminación indirecta en una escena suele ser muy costosa por lo que normalmente ésta se usa de forma precalculada para escenas estáticas. En este artículo proponemos un algoritmo que aproxima el cálculo ...
Grafito Virtual
(The Eurographics Association, 2009)
Abstract Los trabajos recientes en la visualización expresiva han producido resultados comparables a las imágenes artísticas. Recientemente el campo de la realidad virtual ha desarrollado herramientas que permiten al artista ...
Técnicas Multirresolución para Visualización de Información Vectorial 3D en SIG
(The Eurographics Association, 2009)
Abstract La representación de datos vectoriales (carreteras, lagos, ciudades, etc) es una parte fundamental en los sistemas de información geográfica, tanto para visualizar la información como para procesos de análisis. ...
Image Abstraction by Structure Adaptive Filtering
(The Eurographics Association, 2008)
In this work we present a framework of automatic non-photorealistic image processing techniques that create simplified stylistic illustrations from color images, videos and 3D renderings. To smooth low-contrast regions ...
Time-varying Image Data Visualization Framework for Application in Cardiac Catheterization Procedures
(The Eurographics Association, 2008)
Visualization plays an important role in image guided surgery. This paper presents a real-time 3D motion visualization method where pre-computed meshes of the beating heart are synchronized with and overlaid onto live X-ray ...
A Fast Algorithm for Painterly Rendering on Mobile Devices
(The Eurographics Association, 2008)
With the rapid growth of mobile graphics applications, non-photorealistic rendering algorithms developed particularly for devices with limited processor capabilities have become important in the areas of games design and ...
Game-Based Training in an Interactive Environment by means of OpenCrimeScene
(The Eurographics Association, 2008)
This paper presents a novel approach towards training with game elements in an interactive environment by means of OpenCrimeScene, a virtual 3D training system for crime scene investigation (CSI). The application is designed ...
A Haptic Rendering Algorithm for Drilling into Volume Data
(The Eurographics Association, 2008)
With the developments of volume visualisation technology for complex data sets comes new challenges in terms of user interaction and information extraction. Volume haptics has proven itself to be an effective way of ...
Efficient Path Matching Motion Generation Algorithm for Multi Agent Environment
(The Eurographics Association, 2008)
This paper presents an efficient method to generate a large amount of continuous motion data from motion captured data. Given user defined way point lists for each agent, the algorithm can automatically generate collision ...
A Framework for Physically Based Forest Fire Animation
(The Eurographics Association, 2009)
Abstract In this paper, we propose a conceptual framework for animating physically based forest fires. Animating forest fire is a computationally demanding task as trees are intricate structures and fire is a highly complex ...