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Geometry-based Algorithm for Detection of Asymmetric Tunnels in Protein Molecules
(The Eurographics Association, 2013)
We present a novel geometry-based method for computing asymmetric tunnels and voids in proteins, approximating their real shape with selected precision. Our method combines ideas from Voronoi and grid based approaches for ...
Acquisition, Representation and Rendering of Real-World Models using Polynomial Texture Maps in 3D
(The Eurographics Association, 2013)
The ability to represent real-world objects digitally in a realistic manner is an indispensable tool for many applications. This paper proposes a method for acquiring, processing, representing, and rendering these digital ...
A Procedural Modeling System for the Creation of Huge Models
(The Eurographics Association, 2012)
This paper presents a new general purpose procedural geometrical modeling system. It is focused on providing flexibility, modularity and scalability. Furthermore, it is taylored to manage huge geometric models, with millions ...
Computing Curve Skeletons from Medial Surfaces of 3D Shapes
(The Eurographics Association, 2012)
Skeletons are powerful shape descriptors with many applications in shape processing, reconstruction and matching. In this paper we show that in 3D, curve skeletons can be extracted from surface skeletons in the same manner ...
Bringing Direct Local Control to Interactive Visual Editing of Procedural Buildings
(The Eurographics Association, 2012)
This paper presents a new system to add direct and persistent local control to the visual editing of rules for procedural buildings, avoiding a combinatorial explosion of grammar rules. In this paper we follow the ideas ...
Lineal Hull: Two Algorithms for Convex Hull
(The Eurographics Association, 2012)
This poster proposes a concept that improves the existing algorithms for convex hull. This concept can be applied whether the initial points are sorted or not. The results show a comparation with Quick-Hull (QH) [BDH96]
Efficient and Robust Position-Based Fluids for VFX
(The Eurographics Association, 2015)
Designing a fluid simulator with VFX production pipelines in mind is a difficult task where goals like efficiency, robustness and scalability compromise each other. Many impressive fluid simulation methods have been presented ...
Real-time Inextensible Hair with Volume and Shape
(The Eurographics Association, 2015)
Hair simulation is a common topic extensively studied in computer graphics. One of the many challenges in this field is simulating realistic hair in a real-time environment. In this paper, we propose a unified simulation ...
12DoF Interaction for Scientific Visualisation
(The Eurographics Association, 2017)
This short extended abstract investigates human-computer interactions in relation to a specific Six Degree of Freedom (6DoF) input device; described is the driver development and calibration required for a novel piece of ...
Perimeter Detection in Sketched Drawings of Polyhedral Shapes
(The Eurographics Association, 2017)
This paper describes a new "envelope" approach for detecting object perimeters in line-drawings vectorised from sketches of polyhedral objects. Existing approaches for extracting contours from digital images are unsuitable ...