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Perception-based Lighting Design
(The Eurographics Association, 2006)
Perception-based lighting design approaches model image quality using a cognitively grounded objective function which is in turn optimised through manipulation of the lighting parameters of a scene. We present, and ...
Polynomial Approximation of Blinn-Phong Model
(The Eurographics Association, 2006)
The Phong model has been one of the oldest and the most popular reflection models in Computer Graphics. It can be used to model specular highlights of various materials. In this paper, we consider a polynomial model and ...
Perceived Rendering Thresholds for High-Fidelity Graphics on Small Screen Devices
(The Eurographics Association, 2006)
Small screen devices, also known as small-form-factor (SFF) devices including mobile phones and ultra mobile PCs are increasingly ubiquitous. Their uses includes gaming, navigation and interactive visualisation. SFF devices ...
Grammatical Evolution for Gait Retargeting
(The Eurographics Association, 2008)
Artists and scientists require tools to construct physics-based animal models. However, animating these models requires motion data for realistic movement. Motion data may either be measured from real-life animals-in-motion ...
Multimodal Visualization with Interactive Closeups
(The Eurographics Association, 2009)
Abstract Closeups are used in illustrations to provide detailed views on regions of interest. They are integrated into the rendering of the whole structure in order to reveal their spatial context. In this paper we present ...
Physically Based Simulation and Visualization of Fire in Real-Time using the GPU
(The Eurographics Association, 2006)
In this paper we present a physically based framework for real-time simulation and visualization of fire using the GPU. The physics of fire is modeled through a combination of a fluid solver and a combustion process causing ...
Structured Image Techniques for Efficient High-Fidelity Graphics
(The Eurographics Association, 2006)
Global illumination rendering in real-time for high-fidelity graphics remains one of the biggest challenges for computer graphics in the foreseeable future. Recent work has shown that significant amounts of time can be ...
Fast Rendering of Complex Dynamic Scenes
(The Eurographics Association, 2006)
We present a novel algorithm capable of rendering complex dynamic scenes at high frame rates. The key part of the algorithm is occlusion culling which is performed by an optimized usage of the hardware occlusion queries. ...
NURBS-based Inverse Reflector Design
(The Eurographics Association, 2008)
Commonly used direct rendering techniques simulate light transport for a complete scene, specified in terms of light sources, geometry, materials, participating media, etc. On the other hand, inverse rendering problems ...
Estimación de Densidades usando GPUs
(The Eurographics Association, 2008)
Este artículo presenta un método de estimación de densidades basado en rayos que ha sido implementado completamente en la GPU. La estimación de densidades basada en rayos reduce el sesgo de los enfoques clásicos basados ...