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    Acquisition, Representation and Rendering of Real-World Models using Polynomial Texture Maps in 3D 

    Vassallo, Elaine; Spina, Sandro; Debattista, Kurt (The Eurographics Association, 2013)
    The ability to represent real-world objects digitally in a realistic manner is an indispensable tool for many applications. This paper proposes a method for acquiring, processing, representing, and rendering these digital ...
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    StegoNPR: Information Hiding in Painterly Renderings 

    Lord, Craig; Collomosse, John (The Eurographics Association, 2013)
    We present a novel steganographic technique for concealing information within an image. Uniquely we explore the practicality of hiding, and recovering, data within the pattern of brush strokes generated by a non-photorealistic ...
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    Multi-Perspective Detail+Overview Visualization for 3D Building Exploration 

    Pasewaldt, Sebastian; Trapp, Matthias; Döllner, Jürgen (The Eurographics Association, 2013)
    Virtual 3D building models, as key elements of virtual 3D city models, are used in a growing number of application domains, such as geoanalysis, disaster management and architectural planning. Visualization systems for ...
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    Resolution Estimation for Shadow Mapping 

    Ferko, Michal (The Eurographics Association, 2013)
    We present an approach to efficiently reduce shadow map resolution while retaining high quality hard shadows. In the first step, we generate a list of sample points that are seen from the camera and then project these into ...
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    Depth from a Single Image Through User Interaction 

    Lopez, Angeles; Garces, Elena; Gutierrez, Diego (The Eurographics Association, 2014)
    In this paper we present a method to obtain a depth map from a single image of a scene by exploiting both image content and user interaction. Assuming that regions with low gradients will have similar depth values, we ...
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    Image-Based Flow Transfer 

    Bosch, Carles; Patow, Gustavo A. (The Eurographics Association, 2014)
    Weathering phenomena are ubiquitous to urban environments. In particular, fluid flow becomes a specially representative but difficult phenomenon to reproduce. In order to produce realistic flow effects, it is possible to ...
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    A System Proposal for Interactive Deformation of Large Medical Volumes 

    Aguilera, Alejandro Rodríguez; Leon, Alejandro; Escudero, Luis López; Sánchez, Manuel García (The Eurographics Association, 2014)
    In the field of volume deformation, an open research topic is the interactive and physically plausible deformation and rendering of large medical volumes. Many approaches to deform volumetric models have been proposed, ...
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    Stereo-browsing from Calibrated Cameras 

    Baldacci, Andrea; Ganovelli, Fabio; Corsini, Massimiliano; Scopigno, Roberto (The Eurographics Association, 2014)
    Modern Structure-from-Motion (SfM) methods enable the registration of a set of cameras and the reconstruction of the corresponding sparse point cloud of the object/location depicted in the input images. Despite the quality ...
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    GPU Visualization and Voxelization of Yarn-Level Cloth 

    Lopez-Moreno, Jorge; Cirio, Gabriel; Miraut, David; Otaduy, Miguel Angel (The Eurographics Association, 2014)
    Most popular methods in cloth rendering rely on volumetric data in order to model complex optical phenomena such as sub-surface scattering. Previous work represents yarns as a sequence of identical but rotated crosssections. ...
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    Interactive Generation of (Paleontological) Scientific Illustrations from 3D-models 

    Schäfer, Sebastian; Knopp, Christoph; Krömker, Detlef (The Eurographics Association, 2012)
    Scientific illustrations play an important role in the paleontological domain and are complex illustrations that are manually drawn. The artist creates illustrations that feature common expressive painting techniques: ...
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    AuthorAllegra, Dario (2)Brunet, Pere (2)Döllner, Jürgen (2)Laramee, Robert S. (2)Milotta, Filippo L. M. (2)Scopigno, Roberto (2)Stanco, Filippo (2)Trapp, Matthias (2)Vázquez, Pere-Pau (2)Aguilera, Alejandro Rodríguez (1)... View MoreSubject
    I.3.3 [Computer Graphics] (31)
    Picture/Image Generation (31)
    Line and curve generation (14)Display algorithms (6)Color (5)I.3.7 [Computer Graphics] (4)shading (4)shadowing (4)Three Dimensional Graphics and Realism (4)and texture (3)... View MoreDate Issued2016 (8)2012 (7)2014 (5)2013 (4)2015 (4)2017 (2)2018 (1)Has File(s)true (31)

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