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A Compact Tucker-Based Factorization Model for Heterogeneous Subsurface Scattering
(The Eurographics Association, 2013)
This paper presents a novel compact factored subsurface scattering representation for optically thick, heterogeneous translucent materials. Our subsurface scattering representation is a combination of Tucker-based factorization ...
Acquisition, Representation and Rendering of Real-World Models using Polynomial Texture Maps in 3D
(The Eurographics Association, 2013)
The ability to represent real-world objects digitally in a realistic manner is an indispensable tool for many applications. This paper proposes a method for acquiring, processing, representing, and rendering these digital ...
Resolution Estimation for Shadow Mapping
(The Eurographics Association, 2013)
We present an approach to efficiently reduce shadow map resolution while retaining high quality hard shadows. In the first step, we generate a list of sample points that are seen from the camera and then project these into ...
Enhanced Sphere Tracing
(The Eurographics Association, 2014)
In this paper we present several performance and quality enhancements to classical sphere tracing: First, we propose a safe, over-relaxation-based method for accelerating sphere tracing. Second, a method for dynamically ...
High Resolution Medical 3D Data Sets on Mobile Devices and WebGL
(The Eurographics Association, 2012)
Nowadays, mobile devices and the web are being used to deliver 3D graphics to mass users. However, applications such as visualization of high resolution medical models are still impossible to handle in such platforms due ...
Differential Ray Marching
(The Eurographics Association, 2012)
Several participating media rendering algorithms are based on ray marching: they integrate the variations of radiance along the volume covered by the participating media by splitting the path of light into segments and ...
Downsampling and Storage of Pre-Computed Gradients for Volume Rendering
(The Eurographics Association, 2017)
The way in which gradients are computed in volume datasets influences both the quality of the shading and the performance obtained in rendering algorithms. In particular, the visualization of coarse datasets in multi-resolution ...
Natural Phenomena as Metaphors for Visualization of Trend Data in Interactive Software Maps
(The Eurographics Association, 2015)
Software maps are a commonly used tool for code quality monitoring in software-development projects and decision making processes. While providing an important visualization technique for the hierarchical system structure ...
Volumetric Spot Noise for Procedural 3D Shell Texture Synthesis
(The Eurographics Association, 2016)
In this paper, we present an extension of the Locally Controlled Spot Noise and a visualization pipeline for volumetric fuzzy details synthesis. We extend the noise model to author volumetric fuzzy details using filtered ...
Practical Offline Rendering of Woven Cloth
(The Eurographics Association, 2016)
The techniques for rendering woven cloth employed in a production environment often neglect many of the structural features of the fabric, as well as light-scattering processes that occur in the yarn. Research in this area ...