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A Visual Interface for Feature Subset Selection Using Machine Learning Methods
(The Eurographics Association, 2018)
Visual representation of information remains a key part of exploratory data analysis. This is due to the high number of features in datasets and their increasing complexity, together with users' ability to visually understand ...
A Study on Natural 3D Shape Manipulation in VR
(The Eurographics Association, 2018)
Current immersive modeling environments use non-natural tools and interfaces to support traditional shape manipulation operations. In the future, we expect the availability of natural methods of interaction with 3D models ...
Recognition, Modelling and Interactive Manipulation of Motifs or Symbols Represented by a Composition of Curves
(The Eurographics Association, 2020)
In this work we introduce a method for the recognition, modelling and interactive manipulation of graphical motifs, symbols or artistic elements that are represented by a composition of plane curves. Our method bases on ...
Encyclopaedia-based Framework for 3D Image Processing Applications
(The Eurographics Association, 2020)
The uses of unmanned aerial vehicles (UAV) are rapidly increasing across diverse applications including surveillance, policing and search and rescue. To perform domain-specific functions, software systems incorporating 2D ...
Interaction Framework within Collaborative Virtual Environments for Multiple Users each interacting with Multiple Degrees-Of-Freedom Controllers
(The Eurographics Association, 2020)
Collaboration is a process in which two or more agents work together to achieve shared goals. However, many existing platforms cannot generate a collaborative environment to engage multiple users with multiple controllers ...
Controlling Game Objects Using Multiple Degrees-Of-Freedom
(The Eurographics Association, 2020)
LISU (Library for Interactive Settings and User-modes) is an input management computing framework which enables groups of researchers to cohabit real-time simulation environments simultaneously and to visualise and manipulate ...
A First Step Towards Cage-based Deformation in Virtual Reality
(The Eurographics Association, 2020)
The advent of low cost technologies makes the use of immersive virtual environments more interesting for several application contexts. 3D models are largely used in such environments for providing feelings of immersion and ...
RECCS: Real-Time Camera Control for Particle Systems
(The Eurographics Association, 2021)
Interactive exploration and analysis of large 3D particle systems, consisting of hundreds of thousands of particles, are common tasks in the field of scientific and information visualization. These steps typically involve ...
3D Visualisations Should Not be Displayed Alone - Encouraging a Need for Multivocality in Visualisation
(The Eurographics Association, 2021)
We believe that 3D visualisations should not be used alone; by coincidentally displaying alternative views the user can gain the best understanding of all situations. The different presentations signify manifold meanings ...
ISSIGraph: An Open Source Multi-platform C++ Tool for Rapid 2D/3D Wireframe Sketching
(The Eurographics Association, 2021)
Rapid sketch modelling and Computer-Aided Design (CAD) initiation are increasingly demanded activities in the creative and educational areas. For this reason, this paper presents a cross-platform C++ toolkit with the aim ...