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Recognition, Modelling and Interactive Manipulation of Motifs or Symbols Represented by a Composition of Curves
(The Eurographics Association, 2020)
In this work we introduce a method for the recognition, modelling and interactive manipulation of graphical motifs, symbols or artistic elements that are represented by a composition of plane curves. Our method bases on ...
Working with Volumetric Meshes in a Game Engine: a Unity Prototype
(The Eurographics Association, 2020)
Volumetric meshes are useful assets in many different research and application fields, like physical simulations, FEM or IGA. In the last decade, the Computer Graphics community dedicated a lot of effort in studying and ...
Path-Traced Motion Blur using Motion Trees
(The Eurographics Association, 2020)
Motion Blur is an important effect of photo-realistic rendering. Distribution ray tracing can simulate motion blur very well by integrating light, both over the spatial and the temporal domain. However, increasing the ...
A Mesh Generation Perspective on Robust Mappings
(The Eurographics Association, 2020)
Mapping a shape to some parametric domain is a fundamental tool in graphics and scientific computing. In practice, a map between two shapes is commonly represented by two meshes with same connectivity and different embedding. ...
Multisided B-spline Patches Over Extraordinary Regions
(The Eurographics Association, 2020)
We propose a generalised B-spline construction that extends uniform bi-degree B-splines to multisided regions spanned over extraordinary regions in quad-dominant meshes. We show how the structure of the existing cubic ...
Capturing Fonts in the Wild
(The Eurographics Association, 2020)
Editing text in photographs requires the ability to find the same font, which is impossible in many settings, such as historical or manually painted text. We present a method of extracting the font from a single photographed ...
CLAWS: Computational Load Balancing for Accelerated Neighbor Processing on GPUs using Warp Scheduling
(The Eurographics Association, 2020)
Nearest neighbor search algorithms on GPUs have been improving for years. Starting with tree-based approaches in the middle 70's, state-of-the-art methods use hash-based or grid-based methods. Leveraging high-performance ...
Encyclopaedia-based Framework for 3D Image Processing Applications
(The Eurographics Association, 2020)
The uses of unmanned aerial vehicles (UAV) are rapidly increasing across diverse applications including surveillance, policing and search and rescue. To perform domain-specific functions, software systems incorporating 2D ...
Interaction Framework within Collaborative Virtual Environments for Multiple Users each interacting with Multiple Degrees-Of-Freedom Controllers
(The Eurographics Association, 2020)
Collaboration is a process in which two or more agents work together to achieve shared goals. However, many existing platforms cannot generate a collaborative environment to engage multiple users with multiple controllers ...
Controlling Game Objects Using Multiple Degrees-Of-Freedom
(The Eurographics Association, 2020)
LISU (Library for Interactive Settings and User-modes) is an input management computing framework which enables groups of researchers to cohabit real-time simulation environments simultaneously and to visualise and manipulate ...