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Acquisition, Representation and Rendering of Real-World Models using Polynomial Texture Maps in 3D
(The Eurographics Association, 2013)
The ability to represent real-world objects digitally in a realistic manner is an indispensable tool for many applications. This paper proposes a method for acquiring, processing, representing, and rendering these digital ...
Efficient and Robust Position-Based Fluids for VFX
(The Eurographics Association, 2015)
Designing a fluid simulator with VFX production pipelines in mind is a difficult task where goals like efficiency, robustness and scalability compromise each other. Many impressive fluid simulation methods have been presented ...
More Stable SPH-based Fluid Simulation
(The Eurographics Association, 2012)
The simulation of fluid is a field largely discussed, from the viewpoint of engineering, in the so-called computational fluid dynamics (CFD). A problem that occurs repeatedly in the literature of CFD is the stability of ...
A Simple Surface Tracking Method for Physically-Based 3D Water Simulations
(The Eurographics Association, 2021)
Water simulation, and more generically fluid simulation, is an important research topic in computer graphics. In 3D Eulerian Navier-Stokes-based water simulations, surface tracking and rendering are two delicate problems. ...