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Visual Language Generalization for Procedural Modeling of Buildings
(The Eurographics Association, 2012)
Procedural modeling has become the accepted standard for the creation of detailed large scenes, in particular urban landscapes. With the introduction of visual languages there has been a huge leap forward in terms of ...
A Procedural Modeling System for the Creation of Huge Models
(The Eurographics Association, 2012)
This paper presents a new general purpose procedural geometrical modeling system. It is focused on providing flexibility, modularity and scalability. Furthermore, it is taylored to manage huge geometric models, with millions ...
Bringing Direct Local Control to Interactive Visual Editing of Procedural Buildings
(The Eurographics Association, 2012)
This paper presents a new system to add direct and persistent local control to the visual editing of rules for procedural buildings, avoiding a combinatorial explosion of grammar rules. In this paper we follow the ideas ...
Simulation of the Commercial Market Evolution in a City
(The Eurographics Association, 2015)
Simulating the evolution of urban landscapes is a challenging objective with a large impact not only for Computer Graphics (for its applications in the filming and gaming industries), but also for urban planning, economical ...
Easy Going Vector Graphics as Textures on the GPU
(The Eurographics Association, 2015)
One common problem of raster images when used as textures is its resolution dependence, which could produce artifacts such as blurring. On the contrary, vector graphics are resolution independent, and their direct use for ...
An Interactive Tool for Modeling Ancient Masonry Buildings
(The Eurographics Association, 2017)
We present a new pipeline of an interactive tool that combines procedural modeling of ancient masonry buildings with structural simulation. The tool has been designed for taking an input geometry of an ancient building and ...
Procedural Semantic Cities
(The Eurographics Association, 2017)
Procedural modeling of virtual cities has achieved high levels of realism with little effort from the user. One can rapidly obtain a large city using off-the-shelf software based on procedural techniques, such as the use ...
Tools for Structural Analysis and Optimization of Procedural Masonry Buildings
(The Eurographics Association, 2016)
We present a set of off-the-shelf tools that will enable structural simulations and optimization into procedural modeled masonry buildings, as historical buildings like cathedrals or churches. For instance, with our tools ...
Knight Lore 20xx: Bringing a Classic Game to Modern Technology
(The Eurographics Association, 2016)
This paper reports about the experience, problems encountered, and the solutions found to develop Knight Lore 20XX, an experiment of using Computer Graphics techniques to bring a classic game from the 80's to modern technology.
A Level-of-Detail Technique for Urban Physics Calculations in Large Urban Environments
(The Eurographics Association, 2019)
In many applications, such as urban physics simulations or the study of the solar impact effects at different scales, complex 3D city models are required to evaluate physical values. In this paper we present a new technique ...