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    A Novel Control Mechanism for Distributed Stream Rendering 

    O'Brien, J. T.; Kalawsky, R. S. (The Eurographics Association, 2007)
    This paper describes a new control mechanism for distributed rendering. Control mechanisms have previously been widely used in many fields from autonomous robots to video streaming. Their use in video streaming has allowed ...
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    Bifocal Radial Visualization of Intranet Search Results using Image Caching 

    Zschimmer, Andreas J.; Roberts, Jonathan C. (The Eurographics Association, 2007)
    This paper presents a novel image caching strategy implemented for our bifocal radial visualization for Intranet search visualization. This visualization displays search results by combining hierarchical information with ...
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    Towards Individualized Ageing Functions for Human Face Images 

    Hunter, David W.; Tiddeman, Bernard P. (The Eurographics Association, 2007)
    We present an overview of work in progress to create ageing functions for the transformation of human face images. Our aims are twofold; Firstly, by extension to three dimensions, the problems of pose and lighting associated ...
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    A Distance Hierarchy to Detect Collisions Between Deformable Objects 

    Madera, Francisco A.; Day, Andy M.; Laycock, Stephen D. (The Eurographics Association, 2007)
    To detect collisions between deformable objects we introduce an algorithm that computes the closest distances between certain feature points defined in their meshes. The strategy is to divide the objects into regions and ...
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    Real-time Fluid Simulation Coupled with Cloth 

    Harada, Takahiro; Koshizuka, Seiichi; Kawaguchi, Yoichiro (The Eurographics Association, 2007)
    This paper presents a real-time simulation method for coupling of cloth and fluids computed by using Smoothed Particle Hydrodynamics (SPH). To compute interaction between cloth consisting of several polygons and fluid ...
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    Simulating Film Grain using the Noise-Power Spectrum 

    Stephenson, Ian; Saunders, Arthur (The Eurographics Association, 2007)
    Film grain is an essential part of real images. The artifacts it introduces add character to images, which can otherwise appear too perfect. This paper considers the synthesis of film grain based upon its noise-power ...
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    Scanline Edge-flag Algorithm for Antialiasing 

    Kallio, Kiia (The Eurographics Association, 2007)
    In this paper, a novel algorithm for rendering antialiased 2D polygons is presented. Although such algorithms do exist, they are inefficient when comparing to non-antialiased alternatives. This has lead to a situation where ...
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    Speeding Up Isosurfacing: The Matryoshka Algorithm 

    Lopes, Sergio; Lopes, Adriano; Santos, M. Prospero dos (The Eurographics Association, 2007)
    We propose a hybrid algorithm for isosurface visualization that embraces both polygon rendering and direct surface rendering concepts. It uses raytracing to achieve high image quality but avoids the associated empty ray ...
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    GPU-Based Wind Animation of Trees 

    Skjermo, Jo (The Eurographics Association, 2007)
    This paper present a simplified approach to wind animation of natural looking tree stems and branches. The presented approach is composed from several earlier works by a number of authors, each adapted to increase its ...
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    Stability Analysis of Filtered Mass-Spring Systems 

    Ahmad, Alexandre; Adly, Samir; Terraz, Olivier; Ghazanfarpour, Djamchid (The Eurographics Association, 2007)
    Mass-spring systems simulations rely on the numerical integration method used for solving the resulting ordinary differential equations. Implicit schemes, which solve such equations, are unconditionally stable and are thus ...
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    AuthorBilotta, E. (4)Pantano, P. (4)John, Nigel W. (3)Battiato, S. (2)Benes, Bedrich (2)Bertacchini, P. A. (2)Bettio, Fabio (2)Blasi, G. Di (2)Bordegoni, Monica (2)Gironimo, G. Di (2)... View MoreSubjectCategories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Line and Curve Generation (3)Categories and Subject Descriptors (according to ACM CCS): I.3.6 [Computer Graphics]: Methodology and Techniques (3)Categories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Line and Curve Generation, Display algorithms, Line and Curve generation I.3.5 [Computer Graphics]: Surface Representation, Geometric Algorithms, Splines (2)Categories and Subject Descriptors (according to ACM CCS): B.4.2 [Input/Output and Data Communications]: Input/Output Devices Image Display (1)Categories and Subject Descriptors (according to ACM CCS): D.2.11 [Software Engineering]: Software Architectures I.3.3 [Computer Graphics]: Methodology and Techniques D.2.13 [Software Engineering]: Reusable Software I.3.8 [Computer Graphics]: Applications (1)Categories and Subject Descriptors (according to ACM CCS): H.1.2 [User/Machine Systems]: Human factors H.5.2 [User Interfaces]: Graphical user interfaces (GUI) H.5.2 [User Interfaces]: User-centered design (1)Categories and Subject Descriptors (according to ACM CCS): H.5.1 [Information Systems]: Artificial, augmented, and virtual realities (1)Categories and Subject Descriptors (according to ACM CCS): H.5.1 [Multimedia Information Systems]: Artificial, augmented and virtual realities. H.2.8 [Database Applications]: Spatial databases and GIS. (1)Categories and Subject Descriptors (according to ACM CCS): H.5.1 [Multimedia Information Systems]: Artificial, augmented, and virtual realities; Audio input/output; H.5.2 User Interfaces;User-centered design; H.5.5 Sound and Music ComputingModeling; Signal analysis, synthesis, and processing; I.3.7 Computer Graphics; Three- Dimensional Graphics and Realism (1)Categories and Subject Descriptors (according to ACM CCS): H.5.2 [Information Interfaces and Presentation]: User Interfaces; I.7.4 [Computing Methodologies]: Document and Text ProcessingElectronic Publishing (1)... View MoreDate Issued
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