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Perceptual Level of Detail for Efficient Ray Tracing of Complex Scenes
(The Eurographics Association, 2005)
Rendering complex scenes in real time remains one of the major challenges in computer graphics. Recent research in perceptual rendering algorithms and level of detail techniques have shown that, by exploiting knowledge of ...
Selective Parallel Rendering for High-Fidelity Graphics
(The Eurographics Association, 2005)
High-Fidelity rendering of complex scenes is one of the primary goals of computer graphics. Unfortunately, high- fidelity rendering is notoriously computationally expensive. In this paper we present a framework for ...
Perceived Rendering Thresholds for High-Fidelity Graphics on Small Screen Devices
(The Eurographics Association, 2006)
Small screen devices, also known as small-form-factor (SFF) devices including mobile phones and ultra mobile PCs are increasingly ubiquitous. Their uses includes gaming, navigation and interactive visualisation. SFF devices ...
Structured Image Techniques for Efficient High-Fidelity Graphics
(The Eurographics Association, 2006)
Global illumination rendering in real-time for high-fidelity graphics remains one of the biggest challenges for computer graphics in the foreseeable future. Recent work has shown that significant amounts of time can be ...
Maya Sun Simulation of Bosnian Gravestone Virtual Model
(The Eurographics Association, 2006)
Bosnia and Herzegovina is very rich with cultural heritage sites. Perhaps the most famous of these are the stecaks; the monumental gravestones of Bosnian Heretic Christians. The orientation of the stecaks was important to ...