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    Interactive Projective Texturing for Non-Photorealistic Shading of Technical 3D Models 

    Lux, Roland; Trapp, Matthias; Semmo, Amir; Döllner, Jürgen (The Eurographics Association, 2013)
    This paper presents a novel interactive rendering technique for creating and editing shadings for man-made objects in technical 3D visualizations. In contrast to shading approaches that use intensities computed based on ...
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    A Compact Tucker-Based Factorization Model for Heterogeneous Subsurface Scattering 

    Kurt, Murat; Öztürk, Aydin; Peers, Pieter (The Eurographics Association, 2013)
    This paper presents a novel compact factored subsurface scattering representation for optically thick, heterogeneous translucent materials. Our subsurface scattering representation is a combination of Tucker-based factorization ...
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    A Fast Inverse Kinematics Solver using Intersection of Circles 

    Ramachandran, Srinivasan; John, Nigel W. (The Eurographics Association, 2013)
    Inverse Kinematics (IK) calculates the joint angles of an articulated object so that its end effector can be positioned as desired. This paper presents an efficient IK method using a geometric solver based on the intersection ...
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    Measuring Realism in Hair Rendering 

    Ramesh, Girish; Turner, Martin J. (The Eurographics Association, 2013)
    Visualisation of hair is an extremely complex problem within the field of Computer Graphics. Over the last 10 years, huge strides have been made in the area of physically-based hair rendering, giving rise to many applications ...
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    Acquisition, Representation and Rendering of Real-World Models using Polynomial Texture Maps in 3D 

    Vassallo, Elaine; Spina, Sandro; Debattista, Kurt (The Eurographics Association, 2013)
    The ability to represent real-world objects digitally in a realistic manner is an indispensable tool for many applications. This paper proposes a method for acquiring, processing, representing, and rendering these digital ...
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    GPU Simulation of Finite Element Facial Soft-Tissue Models 

    Warburton, Mark; Maddock, Steve (The Eurographics Association, 2013)
    Physically-based animation techniques enable more realistic and accurate animation to be created. We present a GPU-based finite element (FE) simulation and interactive visualisation system for efficiently producing ...
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    A Cost Effective, Accurate Virtual Camera System for Games, Media Production and Interactive Visualisation Using Game Motion Controllers 

    Bett, Matthew; Michno, Erin; McAlpine, Keneth B. (The Eurographics Association, 2013)
    Virtual cameras and virtual production techniques are an indispensable tool in blockbuster filmmaking but due to their integration into commercial motion-capture solutions, they are currently out-of-reach to low-budget and ...
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    Resolution Estimation for Shadow Mapping 

    Ferko, Michal (The Eurographics Association, 2013)
    We present an approach to efficiently reduce shadow map resolution while retaining high quality hard shadows. In the first step, we generate a list of sample points that are seen from the camera and then project these into ...
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    CAVAST: The Crows Animation, Visualization, and Simulation Testbed 

    Beacco, Alejandro; Pelechano, Nuria (The Eurographics Association, 2014)
    Simulation, animation and rendering of crowds has become an important part of real-time applications such as videogames. Virtual environments achieve higher realism when being populated by virtual crowds as opposed to ...
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    Visual Language Generalization for Procedural Modeling of Buildings 

    Barroso, Santiago; Patow, Gustavo (The Eurographics Association, 2012)
    Procedural modeling has become the accepted standard for the creation of detailed large scenes, in particular urban landscapes. With the introduction of visual languages there has been a huge leap forward in terms of ...
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    AuthorMaddock, Steve (4)García-Fernández, Ignacio (3)Patow, Gustavo (3)Cordero, Juan M. (2)Debattista, Kurt (2)Döllner, Jürgen (2)García, Marcos (2)Gutierrez, Diego (2)Lozano, Miguel (2)Masia, Belen (2)... View MoreSubject
    Three Dimensional Graphics and Realism (45)
    I.3.7 [Computer Graphics] (36)Color (12)shading (12)shadowing (12)and texture (10)Computational Geometry and Object Modeling (10)I.3.5 [Computer Graphics] (10)Animation (9)I.3.6 [Computer Graphics] (6)... View MoreDate Issued2012 (10)2016 (9)2013 (8)2021 (7)2015 (5)2017 (4)2014 (1)2020 (1)Has File(s)true (45)

    Eurographics Association copyright © 2013 - 2022 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
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    TUGFhA