Now showing items 1-4 of 4

    • CLAWS: Computational Load Balancing for Accelerated Neighbor Processing on GPUs using Warp Scheduling 

      Gross, Julian; Köster, Marcel; Krüger, Antonio (The Eurographics Association, 2020)
      Nearest neighbor search algorithms on GPUs have been improving for years. Starting with tree-based approaches in the middle 70's, state-of-the-art methods use hash-based or grid-based methods. Leveraging high-performance ...
    • Fast and Efficient Nearest Neighbor Search for Particle Simulations 

      Gross, Julian; Köster, Marcel; Krüger, Antonio (The Eurographics Association, 2019)
      One of the fundamental algorithms in particle simulations is the identification and iteration over nearest neighbors of every particle. Well-known examples are SPH or PBD simulations that compute forces and particle-position ...
    • RECCS: Real-Time Camera Control for Particle Systems 

      Köster, Marcel; Groß, Julian; Krüger, Antonio (The Eurographics Association, 2021)
      Interactive exploration and analysis of large 3D particle systems, consisting of hundreds of thousands of particles, are common tasks in the field of scientific and information visualization. These steps typically involve ...
    • Screen Space Particle Selection 

      Köster, Marcel; Krüger, Antonio (The Eurographics Association, 2018)
      Analyses of large 3D particle datasets typically involve many different exploration and visualization steps. Interactive exploration techniques are essential to reveal and select interesting subsets like clusters or other ...