Now showing items 7-10 of 10

    • Nonphotorealistic Rendering by Q-mapping 

      Hall, P. (Blackwell Publishers Ltd and the Eurographics Association, 1999)
      We present Q-mapping which is a technique for rendering three-dimensional objects using nonphotorealistic cues, by applying Q-maps. Q-maps are three-dimensional textures that make marks on objects, and thus provide visual ...
    • A Progressive Algorithm for Three Point Transport 

      Dumont, Reynald; Bouatouch, Kadi; Gosselin, Philippe (Blackwell Publishers Ltd and the Eurographics Association, 1999)
      When computing global illumination in environments made up of surfaces with general Bidirectional Reflection Distribution Functions, a three point formulation of the rendering equation can be used. Brute-force algorithms ...
    • Tetrahedra Based Adaptive Polygonization of Implicit Surface Patches 

      Hui, K. C.; Jiang, Z. H. (Blackwell Publishers Ltd and the Eurographics Association, 1999)
      This paper presents a tetrahedra based adaptive polygonization technique for tessellating implicit surface patches. An implicit surface patch is defined as an implicit surface bounded by its intersections with a set of ...
    • Wavelet-Based 3D Compression Scheme for Interactive Visualization of Very Large Volume Data 

      Ihm, Insung; Park, Sanghun (Blackwell Publishers Ltd and the Eurographics Association, 1999)
      Interactive visualization of very large volume data has been recognized as a task requiring great effort in a variety of science and engineering fields. In particular, such data usually places considerable demands on ...