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Collaborative High-fidelity Rendering over Peer-to-peer Networks
(The Eurographics Association, 2014)
Due to the computational expense of high-fidelity graphics, parallel and distributed systems have frequently been employed to achieve faster rendering times. The form of distributed computing used, with a few exceptions ...
Auto-Tuning Complex Array Layouts for GPUs
(The Eurographics Association, 2014)
The continuing evolution of Graphics Processing Units (GPU) has shown rapid performance increases over the years. But with each new hardware generation, the constraints for programming them efficiently have changed. Programs ...