Now showing items 1-2 of 2

    • High-Performance Delaunay Triangulation for Many-Core Computers 

      Fuetterling, Valentin; Lojewski, Carsten; Pfreundt, Franz-Josef (The Eurographics Association, 2014)
      We present an efficient implementation of a Dwyer-style Delaunay triangulation algorithm that runs in O(N) expected time. An implicit quad-tree is constructed directly from the floating point bit patterns of the input ...
    • Real-Time Deformation of Subdivision Surfaces from Object Collisions 

      Schäfer, Henry; Keinert, Benjamin; Nießner, Matthias; Buchenau, Christoph; Guthe, Michael; Stamminger, Marc (The Eurographics Association, 2014)
      We present a novel real-time approach for fine-scale surface deformations resulting from collisions. Deformations are represented by a high-resolution displacement function. When two objects collide, these offsets are ...