Now showing items 1-2 of 2

    • High-Performance Rendering of Realistic Cumulus Clouds Using Pre-computed Lighting 

      Yusov, Egor (The Eurographics Association, 2014)
      We present a new method for rendering realistic cumulus clouds in real time. The clouds in our approach consist of randomly rotated and scaled copies of a single reference particle. During the pre-processing, we pre-compute ...
    • Layered Reflective Shadow Maps for Voxel-based Indirect Illumination 

      Sugihara, Masamichi; Rauwendaal, Randall; Salvi, Marco (The Eurographics Association, 2014)
      We introduce a novel voxel-based algorithm that interactively simulates both diffuse and glossy single-bounce indirect illumination. Our algorithm generates high quality images similar to the reference solution while using ...