Browsing High-Performance Graphics 2014 by Title
Now showing items 13-14 of 14
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SegTC: Fast Texture Compression using Image Segmentation
(The Eurographics Association, 2014)Fast, high quality texture compression is becoming increasingly important for interactive applications and mobile GPUs. Modern high-quality compression formats define sets of pre-existing block partitions that allow disjoint ... -
Streaming G-Buffer Compression for Multi-Sample Anti-Aliasing
(The Eurographics Association, 2014)We present a novel lossy compression algorithm for G-buffers that enables deferred shading applications with high visibility sampling rates. Our streaming compression method operates in a single geometry rendering pass ...