Now showing items 13-14 of 14

    • SegTC: Fast Texture Compression using Image Segmentation 

      Krajcevski, Pavel; Manocha, Dinesh (The Eurographics Association, 2014)
      Fast, high quality texture compression is becoming increasingly important for interactive applications and mobile GPUs. Modern high-quality compression formats define sets of pre-existing block partitions that allow disjoint ...
    • Streaming G-Buffer Compression for Multi-Sample Anti-Aliasing 

      Kerzner, Ethan; Salvi, Marco (The Eurographics Association, 2014)
      We present a novel lossy compression algorithm for G-buffers that enables deferred shading applications with high visibility sampling rates. Our streaming compression method operates in a single geometry rendering pass ...