Now showing items 5-15 of 15

    • An Improved Jacobi Solver for Particle Simulation 

      Frâncu, Mihai; Moldoveanu, F. (The Eurographics Association, 2014)
      This paper presents a new method for simulating particles for computer graphics and video games, based on an improved Jacobi solver and a hybrid approach between velocity time stepping and position based dynamics. Current ...
    • Information Fusion for Real-time Motion Estimation in Image-guided Breast Biopsy Navigation 

      Kocev, Bojan; Georgii, Joachim; Linsen, Lars; Hahn, Horst Karl (The Eurographics Association, 2014)
      A real-time delivery of accurate soft-tissue intervention navigation information is one of the most crucial aspects for accepting the soft-tissue navigation systems for intra-operative use. Currently, soft-tissue navigation ...
    • Massively Parallel Batch Neural Gas for Bounding Volume Hierarchy Construction 

      Weller, René; Mainzer, David; Srinivas, Abhishek; Teschner, Matthias; Zachmann, Gabriel (The Eurographics Association, 2014)
      Ordinary bounding volume hierarchy (BVH) construction algorithms create BVHs that approximate the boundary of the objects. In this paper, we present a BVH construction that instead approximates the volume of the objects ...
    • Massively-Parallel Proximity Queries for Point Clouds 

      Kaluschke, Max; Zimmermann, Uwe; Danzer, Marinus; Zachmann, Gabriel; Weller, Rene (The Eurographics Association, 2014)
      We present a novel massively-parallel algorithm that allows real-time distance computations between arbitrary 3D objects and unstructured point cloud data. Our main application scenario is collision avoidance for robots ...
    • Mechanical Modeling of Three-dimensional Plant Tissue Indented by a Probe 

      Malgat, Richard; Boudaoud, Arezki; Faure, François (The Eurographics Association, 2014)
      Morphogenesis in a developing organism depends on the mechanics of the structural elements of the organism. In plants, typical experiments involve indenting tissues with a probe and measuring the force needed to reach a ...
    • A p-Multigrid Algorithm using Cubic Finite Elements for Efficient Deformation Simulation 

      Weber, Daniel; Mueller-Roemer, Johannes; Altenhofen, Christian; Stork, Andre; Fellner, Dieter W. (The Eurographics Association, 2014)
      We present a novel p-multigrid method for efficient simulation of co-rotational elasticity with higher-order finite elements. In contrast to other multigrid methods proposed for volumetric deformation, the resolution ...
    • A Parallel Architecture for IISPH Fluids 

      Thaler, Felix; Solenthaler, Barbara; Gross, Markus (The Eurographics Association, 2014)
      We present an architecture for parallel computation of incompressible IISPH simulations on distributed memory systems. We use orthogonal recursive bisection for domain decomposition and present a stable and fast converging ...
    • Parallel Particles (P2): A Parallel Position Based Approach for Fast and Stable Simulation of Granular Materials 

      Holz, Daniel (The Eurographics Association, 2014)
      Granular materials exhibit a large number of diverse physical phenomena which makes their numerical simulation challenging. When set in motion they flow almost like a fluid, while they can present high shear strength when ...
    • SutureHap: A Suture Simulator with Haptic Feedback 

      Ricardez, Eusebio; Noguez, Julieta; Neri, Luis; Munoz-Gomez, Lourdes; Escobar-Castillejos, David (The Eurographics Association, 2014)
      Surgical procedures require a high degree of complexity and difficulty. Consequently, extensive preparation in the learning process of medical students is necessary in order to perform suturing tasks successfully. Some ...
    • A Unified Topological-Physical Model for Adaptive Refinement 

      Fléchon, Elsa; Zara, Florence; Damiand, Guillaume; Jaillet, Fabrice (The Eurographics Association, 2014)
      In Computer Graphics, physically-based simulation of deformable objects is a current challenge, and many efficient models have been developed to reach real-time performance. However, these models are often limited when ...
    • Virtual Fitting Pipeline: Body Dimension Recognition, Cloth Modeling, and On-Body Simulation 

      Siegmund, Dirk; Samartzidis, Timotheos; Damer, Naser; Nouak, Alexander; Busch, Christoph (The Eurographics Association, 2014)
      This paper describes a solution for 3D clothes simulation on human avatars. The proposed approach consists of three parts, the collection of anthropometric human body dimensions, cloths scanning, and the simulation on 3D ...