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Real-time Deblocked GPU Rendering of Compressed Volumes
(The Eurographics Association, 2014)
The wide majority of current state-of-the-art compressed GPU volume renderers are based on block-transform coding, which is susceptible to blocking artifacts, particularly at low bit-rates. In this paper we address the ...
Real-time Canonical-angle Views in 3D Virtual Cities
(The Eurographics Association, 2014)
Virtual city models are useful for navigation planning or the investigation of unknown regions. However, existing rendering systems often fail to provide optimal views during the exploration, introduce occlusions, or show ...
Towards Efficient Online Compression of Incrementally Acquired Point Clouds
(The Eurographics Association, 2014)
We present a framework for the online compression of incrementally acquired point cloud data. For this, we extend an existing vector quantization-based offline point cloud compression algorithm to handle the challenges ...