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Real-time Collision Detection with Two-level Spatial Hashing on GPU
(The Eurographics Association, 2014)
In this paper, a two-level parallel spatial hashing method is presented for real-time collision detection of deformable objects based on modern GPU architecture. The second-level of spatial hashing is used to improve the ...
Quantitative Analysis of Voxel Raytracing Acceleration Structures
(The Eurographics Association, 2014)
In this work, we provide a comprehensive analysis of GPU acceleration structures for voxel raytracing. We compare the commonly used octrees to BVH and KD trees, which are the standard in GPU triangle raytracing. Evaluating ...
Visual Analysis of FPS Gameplay Data: From Game Design to Player Behavior
(The Eurographics Association, 2014)
Gameplay data analysis has already become an important method for analyzing player behavior in games. Visualization is a promising way to explore and gain insight into the data. In this paper, we work closely with the game ...