Now showing items 3-10 of 10

    • Physically-based Simulation of Cuts in Deformable Bodies: A Survey 

      Wu, Jun; Westermann, Rüdiger; Dick, Christian (The Eurographics Association, 2014)
      Virtual cutting of deformable bodies has been an important and active research topic in physically-based simulation for more than a decade. A particular challenge in virtual cutting is the robust and efficient incorporation ...
    • Practice and Theory of Blendshape Facial Models 

      Lewis, J. P.; Anjyo, Ken; Rhee, Taehyun; Zhang, Mengjie; Pighin, Fred; Deng, Zhigang (The Eurographics Association, 2014)
      ''Blendshapes'', a simple linear model of facial expression, is the prevalent approach to realistic facial animation. It has driven animated characters in Hollywood films, and is a standard feature of commercial animation ...
    • Quantifying 3D Shape Similarity Using Maps: Recent Trends, Applications and Perspectives 

      Biasotti, S.; Cerri, A.; Bronstein, A.; Bronstein, M. (The Eurographics Association, 2014)
      Shape similarity is an acute issue in Computer Vision and Computer Graphics that involves many aspects of human perception of the real world, including judged and perceived similarity concepts, deterministic and probabilistic ...
    • SPH Fluids in Computer Graphics 

      Ihmsen, Markus; Orthmann, Jens; Solenthaler, Barbara; Kolb, Andreas; Teschner, Matthias (The Eurographics Association, 2014)
      Smoothed Particle Hydrodynamics (SPH) has been established as one of the major concepts for fluid animation in computer graphics. While SPH initially gained popularity for interactive free-surface scenarios, it has emerged ...
    • State of the Art in Artistic Editing of Appearance, Lighting, and Material 

      Schmidt, Thorsten-Walther; Pellacini, Fabio; Nowrouzezahrai, Derek; Jarosz, Wojciech; Dachsbacher, Carsten (The Eurographics Association, 2014)
      Mimicking the appearance of the real world is a longstanding goal of computer graphics, with several important applications in the feature-film, architecture and medical industries. Images with well-designed shading are ...
    • State of the Art in Surface Reconstruction from Point Clouds 

      Berger, Matthew; Tagliasacchi, Andrea; Seversky, Lee M.; Alliez, Pierre; Levine, Joshua A.; Sharf, Andrei; Silva, Claudio T. (The Eurographics Association, 2014)
      The area of surface reconstruction has seen substantial progress in the past two decades. The traditional problem addressed by surface reconstruction is to recover the digital representation of a physical shape that has ...
    • State of the Art Report on Real-time Rendering with Hardware Tessellation 

      Schäfer, H.; Nießner, M.; Keinert, B.; Stamminger, M.; Loop, C. (The Eurographics Association, 2014)
      For a long time, GPUs have primarily been optimized to render more and more triangles with increasingly flexible shading. However, scene data itself has typically been generated on the CPU and then uploaded to GPU memory. ...
    • A Survey of Color Mapping and its Applications 

      Faridul, H. S.; Pouli, T.; Chamaret, C.; Stauder, J.; Tremeau, A.; Reinhard, E. (The Eurographics Association, 2014)
      Color mapping or color transfer methods aim to recolor a given image or video by deriving a mapping between that image and another image serving as a reference. This class of methods has received considerable attention in ...