Now showing items 1-3 of 3

    • glGA: an OpenGL Geometric Application Framework for a Modern, Shader-based Computer Graphics Curriculum 

      Papagiannakis, George; Papanikolaou, Petros; Greassidou, Elisavet; Trahanias, Panos (The Eurographics Association, 2014)
      This paper presents the open-source glGA (Opengl Geometric Application) framework, a lightweight, shaderbased, comprehensive and easy to understand computer graphics (CG) teaching C++ system that is used for educational ...
    • Student Project - Portable Real-Time 3D Engine 

      Müller, Christoph; Gärtner, Fabian (The Eurographics Association, 2014)
      FUSEE ("Furtwangen University Simulation and Entertainment Engine") is a student project at Furtwangen University to develop a cross-platform real-time 3D engine from scratch. While about 20 students have been involved in ...
    • Using Modern Interaction Devices for HCI and Interaction Design Courses 

      Hernández, Benjamín; Alvarado, Adriana (The Eurographics Association, 2014)
      Recent dissemination of proprietary and third-party PC drivers and SDKs of advanced console controllers and modern interaction devices has enabled new forms of 3D, tactile and multimodal user interfaces. In this paper, we ...