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dc.contributor.authorHughes, Merlinen_US
dc.contributor.authorLastra, Anselmo A.en_US
dc.contributor.authorSaxe, Edwarden_US
dc.date.accessioned2014-10-21T07:43:41Z
dc.date.available2014-10-21T07:43:41Z
dc.date.issued1996en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/1467-8659.1530339en_US
dc.description.abstractWe present a methodfor simplifying the meshes produced as solutions to global illumination problems, reducing geometric complexity while retaining the perceived imagefidelity. The method has been applied to produce meshes of linearly, quadratically and cubically colour-interpolated triangles. The goal of our work is to permit interactive rendering of more complex global illumination solutions through the application of simplification algorithms as well as the use of more powerful rendering primitives.en_US
dc.publisherBlackwell Science Ltd and the Eurographics Associationen_US
dc.titleSimplification of Global-Illumination Meshesen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume15en_US
dc.description.number3en_US
dc.identifier.doi10.1111/1467-8659.1530339en_US
dc.identifier.pages339-345en_US


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